reed_diffuser.n.01



Directly Mapped Categories

Name Synset Objects
reed_diffuser reed_diffuser.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
reed_diffuser-kfdaui reed_diffuser reed_diffuser.n.01 False collision, 2 True
reed_diffuser-ngcvaw reed_diffuser reed_diffuser.n.01 False fillable, collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
reed_diffuser.n.01-washer-cover reed_diffuser.n.01, washer.n.03, reed_diffuser.n.01, water.n.06,

Transition Graph

graph TD; recipe-reed_diffusern01-washer-cover(recipe: reed_diffuser.n.01-washer-cover); reed_diffusern01(reed_diffuser.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-reed_diffusern01-washer-cover --> reed_diffusern01; recipe-reed_diffusern01-washer-cover --> watern06; reed_diffusern01 --> recipe-reed_diffusern01-washer-cover; washern03 --> recipe-reed_diffusern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; decoration.n.01 --> reed_diffuser.n.01; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click reed_diffuser.n.01 "/knowledgebase/synsets/reed_diffuser.n.01/" "Synset details page"; class reed_diffuser.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style reed_diffuser.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
decoration.n.01 Matched something used to beautify
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
decoration.n.01 Matched something used to beautify

Children Synsets

Name State Definition