ramen.n.01



Directly Mapped Categories

Name Synset Objects
ramen ramen.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
ramen-ofnvor ramen ramen.n.01 True 0 True

Properties

Property Name
cookable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
sliceable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate cooked
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_ramen_noodles-0 cabinet.n.01, countertop.n.01, floor.n.01, ramen.n.01, sink.n.01, stockpot.n.01, stove.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, insource, inside, ontop, cooked, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
ramen.n.01-slicing ramen.n.01, half__ramen.n.01,
ramen.n.01-washer-cover ramen.n.01, ramen.n.01, water.n.06,

Transition Graph

graph TD; recipe-ramenn01-slicing(recipe: ramen.n.01-slicing); ramenn01(ramen.n.01); half__ramenn01(half__ramen.n.01); recipe-ramenn01-washer-cover(recipe: ramen.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-ramenn01-slicing --> half__ramenn01; ramenn01 --> recipe-ramenn01-slicing; ramenn01 --> recipe-ramenn01-washer-cover; recipe-ramenn01-washer-cover --> ramenn01; recipe-ramenn01-washer-cover --> watern06; washern03 --> recipe-ramenn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dish.n.02 --> ramen.n.01; nutriment.n.01 --> dish.n.02; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click dish.n.02 "/knowledgebase/synsets/dish.n.02/" "Synset details page"; class dish.n.02 success; click ramen.n.01 "/knowledgebase/synsets/ramen.n.01/" "Synset details page"; class ramen.n.01 success; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style ramen.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food

Children Synsets

Name State Definition