powder.n.03
any of various cosmetic or medical preparations dispensed in the form of a pulverized powder
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
microPhysicalSubstance |
physicalSubstance |
substance |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
medicine.n.02 --> powder.n.03;
powder.n.03 --> toilet_powder.n.01;
toiletry.n.01 --> powder.n.03;
toilet_powder.n.01 --> talcum.n.02;
instrumentality.n.03 --> toiletry.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
physical_entity.n.01 --> matter.n.03;
physical_entity.n.01 --> causal_agent.n.01;
entity.n.01 --> physical_entity.n.01;
drug.n.01 --> medicine.n.02;
agent.n.03 --> drug.n.01;
causal_agent.n.01 --> agent.n.03;
substance.n.07 --> agent.n.03;
matter.n.03 --> substance.n.07;
click medicine.n.02 "/knowledgebase/synsets/medicine.n.02/" "Synset details page";
class medicine.n.02 success;
click powder.n.03 "/knowledgebase/synsets/powder.n.03/" "Synset details page";
class powder.n.03 info;
click toiletry.n.01 "/knowledgebase/synsets/toiletry.n.01/" "Synset details page";
class toiletry.n.01 success;
click toilet_powder.n.01 "/knowledgebase/synsets/toilet_powder.n.01/" "Synset details page";
class toilet_powder.n.01 info;
click talcum.n.02 "/knowledgebase/synsets/talcum.n.02/" "Synset details page";
class talcum.n.02 info;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click drug.n.01 "/knowledgebase/synsets/drug.n.01/" "Synset details page";
class drug.n.01 success;
click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page";
class agent.n.03 success;
click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page";
class causal_agent.n.01 success;
click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page";
class substance.n.07 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page";
class matter.n.03 success;
style powder.n.03 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
agent.n.03 |
Matched |
a substance that exerts some force or effect |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
causal_agent.n.01 |
Matched |
any entity that produces an effect or is responsible for events or results |
drug.n.01 |
Matched |
a substance that is used as a medicine or narcotic |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
matter.n.03 |
Matched |
that which has mass and occupies space |
medicine.n.02 |
Matched |
(medicine) something that treats or prevents or alleviates the symptoms of disease |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
substance.n.07 |
Matched |
a particular kind or species of matter with uniform properties |
toiletry.n.01 |
Matched |
artifacts used in making your toilet (washing and taking care of your body) |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
medicine.n.02 |
Matched |
(medicine) something that treats or prevents or alleviates the symptoms of disease |
toiletry.n.01 |
Matched |
artifacts used in making your toilet (washing and taking care of your body) |
Children Synsets
Name |
State |
Definition |
toilet_powder.n.01 |
Substance |
a fine powder for spreading on the body (as after bathing) |