post.n.09

a pole or stake set up to mark something (as the start or end of a race track)



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
post.n.09-washer-cover post.n.09, post.n.09, water.n.06,

Transition Graph

graph TD; recipe-postn09-washer-cover(recipe: post.n.09-washer-cover); postn09(post.n.09); washern03(washer.n.03); watern06(water.n.06); recipe-postn09-washer-cover --> postn09; recipe-postn09-washer-cover --> watern06; postn09 --> recipe-postn09-washer-cover; washern03 --> recipe-postn09-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; visual_signal.n.01 --> post.n.09; signal.n.01 --> visual_signal.n.01; communication.n.02 --> signal.n.01; abstraction.n.06 --> communication.n.02; entity.n.01 --> abstraction.n.06; click visual_signal.n.01 "/knowledgebase/synsets/visual_signal.n.01/" "Synset details page"; class visual_signal.n.01 success; click post.n.09 "/knowledgebase/synsets/post.n.09/" "Synset details page"; class post.n.09 danger; click signal.n.01 "/knowledgebase/synsets/signal.n.01/" "Synset details page"; class signal.n.01 success; click communication.n.02 "/knowledgebase/synsets/communication.n.02/" "Synset details page"; class communication.n.02 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style post.n.09 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
communication.n.02 Matched something that is communicated by or to or between people or groups
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
signal.n.01 Matched any nonverbal action or gesture that encodes a message
visual_signal.n.01 Matched a signal that involves visual communication

Parent Synsets

Name State Definition
visual_signal.n.01 Matched a signal that involves visual communication

Children Synsets

Name State Definition