porkchop.n.01

Parents: chop.n.02,

chop cut from a hog



Directly Mapped Categories

Name Synset Objects
pork_chop porkchop.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
pork_chop-bdwvkg pork_chop porkchop.n.01 0.15, 0.12, 0.02 collision, subpart, 0 True

Properties

Property Name
rigidBody
heatable
dustyable
disinfectable
freezable
stickyable
moldyable
cookable
wrinkleable
scratchable
wetable
grassyable
tarnishable
nonSubstance
stainable
rustable
sliceable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate frozen
Used in Predicate hot
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
putting_meal_on_plate-0 floor.n.01, window.n.01, electric_refrigerator.n.01, cabinet.n.01, countertop.n.01, plate.n.04, water_glass.n.02, apple.n.01, porkchop.n.01, oven.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, inside, hot, frozen, open, ontop,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
porkchop.n.01-slicing porkchop.n.01, half__porkchop.n.01,
porkchop.n.01-washer-cover porkchop.n.01, washer.n.03, water.n.06, porkchop.n.01,

Transition Graph

graph TD; recipe-porkchopn01-slicing(recipe: porkchop.n.01-slicing); porkchopn01(porkchop.n.01); half__porkchopn01(half__porkchop.n.01); recipe-porkchopn01-washer-cover(recipe: porkchop.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-porkchopn01-slicing --> half__porkchopn01; porkchopn01 --> recipe-porkchopn01-slicing; porkchopn01 --> recipe-porkchopn01-washer-cover; recipe-porkchopn01-washer-cover --> watern06; recipe-porkchopn01-washer-cover --> porkchopn01; washern03 --> recipe-porkchopn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; chop.n.02 --> porkchop.n.01; cut.n.06 --> chop.n.02; meat.n.01 --> cut.n.06; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click chop.n.02 "/knowledgebase/synsets/chop.n.02.html" "Synset details page"; class chop.n.02 success; click porkchop.n.01 "/knowledgebase/synsets/porkchop.n.01.html" "Synset details page"; class porkchop.n.01 success; click cut.n.06 "/knowledgebase/synsets/cut.n.06.html" "Synset details page"; class cut.n.06 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01.html" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02.html" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01.html" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03.html" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style porkchop.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
chop.n.02 Matched a small cut of meat including part of a rib
cut.n.06 Matched a piece of meat that has been cut from an animal carcass
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
chop.n.02 Matched a small cut of meat including part of a rib

Children Synsets

Name State Definition