plan.n.03

scale drawing of a structure



Directly Mapped Categories

Name Synset Objects
architectural_plan plan.n.03 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
architectural_plan-upkcfq architectural_plan plan.n.03 False collision, 2 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
plan.n.03-washer-cover plan.n.03, plan.n.03, water.n.06,

Transition Graph

graph TD; recipe-plann03-washer-cover(recipe: plan.n.03-washer-cover); plann03(plan.n.03); washern03(washer.n.03); watern06(water.n.06); recipe-plann03-washer-cover --> plann03; recipe-plann03-washer-cover --> watern06; plann03 --> recipe-plann03-washer-cover; washern03 --> recipe-plann03-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; drawing.n.02 --> plan.n.03; representation.n.02 --> drawing.n.02; creation.n.02 --> representation.n.02; artifact.n.01 --> creation.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click drawing.n.02 "/knowledgebase/synsets/drawing.n.02/" "Synset details page"; class drawing.n.02 success; click plan.n.03 "/knowledgebase/synsets/plan.n.03/" "Synset details page"; class plan.n.03 success; click representation.n.02 "/knowledgebase/synsets/representation.n.02/" "Synset details page"; class representation.n.02 success; click creation.n.02 "/knowledgebase/synsets/creation.n.02/" "Synset details page"; class creation.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style plan.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
creation.n.02 Matched an artifact that has been brought into existence by someone
drawing.n.02 Matched a representation of forms or objects on a surface by means of lines
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
representation.n.02 Matched a creation that is a visual or tangible rendering of someone or something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
drawing.n.02 Matched a representation of forms or objects on a surface by means of lines

Children Synsets

Name State Definition