pin.n.09

a small slender (often pointed) piece of wood or metal used to support or fasten or attach things



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
straight_pin-lpxemb straight_pin straight_pin.n.01 False 0 True
straight_pin-ohhsqc straight_pin straight_pin.n.01 False 0 True
straight_pin-orntct straight_pin straight_pin.n.01 False 4 True
straight_pin-udyhsc straight_pin straight_pin.n.01 False 4 True
bobby_pin-zphpcz bobby_pin bobby_pin.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fastener.n.02 --> pin.n.09; pin.n.09 --> skewer.n.01; pin.n.09 --> hairpin.n.01; pin.n.09 --> straight_pin.n.01; hairpin.n.01 --> bobby_pin.n.01; restraint.n.06 --> fastener.n.02; device.n.01 --> restraint.n.06; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fastener.n.02 "/knowledgebase/synsets/fastener.n.02/" "Synset details page"; class fastener.n.02 success; click pin.n.09 "/knowledgebase/synsets/pin.n.09/" "Synset details page"; class pin.n.09 success; click skewer.n.01 "/knowledgebase/synsets/skewer.n.01/" "Synset details page"; class skewer.n.01 danger; click hairpin.n.01 "/knowledgebase/synsets/hairpin.n.01/" "Synset details page"; class hairpin.n.01 success; click straight_pin.n.01 "/knowledgebase/synsets/straight_pin.n.01/" "Synset details page"; class straight_pin.n.01 success; click bobby_pin.n.01 "/knowledgebase/synsets/bobby_pin.n.01/" "Synset details page"; class bobby_pin.n.01 success; click restraint.n.06 "/knowledgebase/synsets/restraint.n.06/" "Synset details page"; class restraint.n.06 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pin.n.09 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fastener.n.02 Matched restraint that attaches to something or holds something in place
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
restraint.n.06 Matched a device that retards something's motion
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fastener.n.02 Matched restraint that attaches to something or holds something in place

Children Synsets

Name State Definition
hairpin.n.01 Matched a double pronged pin used to hold women's hair in place
skewer.n.01 Unmatched a long pin for holding meat in position while it is being roasted
straight_pin.n.01 Matched pin consisting of a short straight stiff piece of wire with a pointed end; used to fasten pieces of cloth or paper together