pennant.n.02

a flag longer than it is wide (and often tapering)



Directly Mapped Categories

Name Synset Objects
pennant pennant.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
pennant-tfnwti pennant pennant.n.02 False collision, 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pennant.n.02-washer-saturate-cover pennant.n.02, pennant.n.02, water.n.06,

Transition Graph

graph TD; recipe-pennantn02-washer-saturate-cover(recipe: pennant.n.02-washer-saturate-cover); pennantn02(pennant.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-pennantn02-washer-saturate-cover --> pennantn02; recipe-pennantn02-washer-saturate-cover --> watern06; pennantn02 --> recipe-pennantn02-washer-saturate-cover; washern03 --> recipe-pennantn02-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; flag.n.04 --> pennant.n.02; visual_signal.n.01 --> flag.n.04; signal.n.01 --> visual_signal.n.01; communication.n.02 --> signal.n.01; abstraction.n.06 --> communication.n.02; entity.n.01 --> abstraction.n.06; click flag.n.04 "/knowledgebase/synsets/flag.n.04/" "Synset details page"; class flag.n.04 success; click pennant.n.02 "/knowledgebase/synsets/pennant.n.02/" "Synset details page"; class pennant.n.02 success; click visual_signal.n.01 "/knowledgebase/synsets/visual_signal.n.01/" "Synset details page"; class visual_signal.n.01 success; click signal.n.01 "/knowledgebase/synsets/signal.n.01/" "Synset details page"; class signal.n.01 success; click communication.n.02 "/knowledgebase/synsets/communication.n.02/" "Synset details page"; class communication.n.02 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pennant.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
communication.n.02 Matched something that is communicated by or to or between people or groups
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flag.n.04 Matched a rectangular piece of fabric used as a signalling device
signal.n.01 Matched any nonverbal action or gesture that encodes a message
visual_signal.n.01 Matched a signal that involves visual communication

Parent Synsets

Name State Definition
flag.n.04 Matched a rectangular piece of fabric used as a signalling device

Children Synsets

Name State Definition