pegboard.n.01

a board perforated with regularly spaced holes into which pegs can be fitted



Directly Mapped Categories

Name Synset Objects
pegboard pegboard.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
pegboard-jafivf pegboard pegboard.n.01 False collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
pegboard.n.01-washer-cover pegboard.n.01, water.n.06, pegboard.n.01,

Transition Graph

graph TD; recipe-pegboardn01-washer-cover(recipe: pegboard.n.01-washer-cover); pegboardn01(pegboard.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-pegboardn01-washer-cover --> watern06; recipe-pegboardn01-washer-cover --> pegboardn01; pegboardn01 --> recipe-pegboardn01-washer-cover; washern03 --> recipe-pegboardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; board.n.09 --> pegboard.n.01; surface.n.01 --> board.n.09; artifact.n.01 --> surface.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click board.n.09 "/knowledgebase/synsets/board.n.09/" "Synset details page"; class board.n.09 success; click pegboard.n.01 "/knowledgebase/synsets/pegboard.n.01/" "Synset details page"; class pegboard.n.01 success; click surface.n.01 "/knowledgebase/synsets/surface.n.01/" "Synset details page"; class surface.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style pegboard.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
board.n.09 Matched a flat portable surface (usually rectangular) designed for board games
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
surface.n.01 Matched the outer boundary of an artifact or a material layer constituting or resembling such a boundary
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
board.n.09 Matched a flat portable surface (usually rectangular) designed for board games

Children Synsets

Name State Definition