pegboard.n.01

Parents: board.n.09,

a board perforated with regularly spaced holes into which pegs can be fitted



Directly Mapped Categories

Name Synset Objects
pegboard pegboard.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
pegboard-jafivf pegboard pegboard.n.01 0.40, 0.46, 0.00 collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
pegboard.n.01-washer-cover pegboard.n.01, washer.n.03, water.n.06, pegboard.n.01,

Transition Graph

graph TD; recipe-pegboardn01-washer-cover(recipe: pegboard.n.01-washer-cover); pegboardn01(pegboard.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-pegboardn01-washer-cover --> watern06; recipe-pegboardn01-washer-cover --> pegboardn01; pegboardn01 --> recipe-pegboardn01-washer-cover; washern03 --> recipe-pegboardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; board.n.09 --> pegboard.n.01; surface.n.01 --> board.n.09; artifact.n.01 --> surface.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click board.n.09 "/knowledgebase/synsets/board.n.09.html" "Synset details page"; class board.n.09 success; click pegboard.n.01 "/knowledgebase/synsets/pegboard.n.01.html" "Synset details page"; class pegboard.n.01 success; click surface.n.01 "/knowledgebase/synsets/surface.n.01.html" "Synset details page"; class surface.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style pegboard.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
board.n.09 Matched a flat portable surface (usually rectangular) designed for board games
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
surface.n.01 Matched the outer boundary of an artifact or a material layer constituting or resembling such a boundary
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
board.n.09 Matched a flat portable surface (usually rectangular) designed for board games

Children Synsets

Name State Definition