pegboard.n.01
a board perforated with regularly spaced holes into which pegs can be fitted
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| pegboard-jafivf |
|
pegboard |
pegboard.n.01 |
0.40, 0.46, 0.00 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| pegboard.n.01-washer-cover |
pegboard.n.01,
|
washer.n.03,
|
water.n.06,
pegboard.n.01,
|
Transition Graph
graph TD;
recipe-pegboardn01-washer-cover(recipe: pegboard.n.01-washer-cover);
pegboardn01(pegboard.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-pegboardn01-washer-cover --> watern06;
recipe-pegboardn01-washer-cover --> pegboardn01;
pegboardn01 --> recipe-pegboardn01-washer-cover;
washern03 --> recipe-pegboardn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
board.n.09 --> pegboard.n.01;
surface.n.01 --> board.n.09;
artifact.n.01 --> surface.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click board.n.09 "/knowledgebase/synsets/board.n.09.html" "Synset details page";
class board.n.09 success;
click pegboard.n.01 "/knowledgebase/synsets/pegboard.n.01.html" "Synset details page";
class pegboard.n.01 success;
click surface.n.01 "/knowledgebase/synsets/surface.n.01.html" "Synset details page";
class surface.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style pegboard.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| board.n.09 |
Matched |
a flat portable surface (usually rectangular) designed for board games |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| surface.n.01 |
Matched |
the outer boundary of an artifact or a material layer constituting or resembling such a boundary |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| board.n.09 |
Matched |
a flat portable surface (usually rectangular) designed for board games |
Children Synsets