overgarment.n.01

a garment worn over other garments



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
fur_coat-ficvss fur_coat fur_coat.n.01 True 0 True
wool_coat-jkcugp wool_coat wool_coat.n.01 True 0 True
raincoat-wczokr raincoat raincoat.n.01 True 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; garment.n.01 --> overgarment.n.01; overgarment.n.01 --> coat.n.01; overgarment.n.01 --> cloak.n.02; coat.n.01 --> fur_coat.n.01; coat.n.01 --> raincoat.n.01; coat.n.01 --> wool_coat.n.01; coat.n.01 --> jacket.n.01; cloak.n.02 --> shawl.n.01; clothing.n.01 --> garment.n.01; covering.n.02 --> clothing.n.01; consumer_goods.n.01 --> clothing.n.01; commodity.n.01 --> consumer_goods.n.01; artifact.n.01 --> commodity.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click garment.n.01 "/knowledgebase/synsets/garment.n.01/" "Synset details page"; class garment.n.01 success; click overgarment.n.01 "/knowledgebase/synsets/overgarment.n.01/" "Synset details page"; class overgarment.n.01 success; click coat.n.01 "/knowledgebase/synsets/coat.n.01/" "Synset details page"; class coat.n.01 success; click cloak.n.02 "/knowledgebase/synsets/cloak.n.02/" "Synset details page"; class cloak.n.02 danger; click shawl.n.01 "/knowledgebase/synsets/shawl.n.01/" "Synset details page"; class shawl.n.01 danger; click fur_coat.n.01 "/knowledgebase/synsets/fur_coat.n.01/" "Synset details page"; class fur_coat.n.01 success; click raincoat.n.01 "/knowledgebase/synsets/raincoat.n.01/" "Synset details page"; class raincoat.n.01 success; click wool_coat.n.01 "/knowledgebase/synsets/wool_coat.n.01/" "Synset details page"; class wool_coat.n.01 success; click jacket.n.01 "/knowledgebase/synsets/jacket.n.01/" "Synset details page"; class jacket.n.01 danger; click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page"; class clothing.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style overgarment.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
clothing.n.01 Matched a covering designed to be worn on a person's body
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
garment.n.01 Matched an article of clothing
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
garment.n.01 Matched an article of clothing

Children Synsets

Name State Definition
cloak.n.02 Unmatched a loose outer garment
coat.n.01 Matched an outer garment that has sleeves and covers the body from shoulder down; worn outdoors