overgarment.n.01
a garment worn over other garments
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
cloth |
deformable |
disinfectable |
drapeable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
garment.n.01 --> overgarment.n.01;
overgarment.n.01 --> coat.n.01;
overgarment.n.01 --> cloak.n.02;
coat.n.01 --> fur_coat.n.01;
coat.n.01 --> raincoat.n.01;
coat.n.01 --> wool_coat.n.01;
coat.n.01 --> jacket.n.01;
cloak.n.02 --> shawl.n.01;
clothing.n.01 --> garment.n.01;
covering.n.02 --> clothing.n.01;
consumer_goods.n.01 --> clothing.n.01;
commodity.n.01 --> consumer_goods.n.01;
artifact.n.01 --> commodity.n.01;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click garment.n.01 "/knowledgebase/synsets/garment.n.01/" "Synset details page";
class garment.n.01 success;
click overgarment.n.01 "/knowledgebase/synsets/overgarment.n.01/" "Synset details page";
class overgarment.n.01 success;
click coat.n.01 "/knowledgebase/synsets/coat.n.01/" "Synset details page";
class coat.n.01 success;
click cloak.n.02 "/knowledgebase/synsets/cloak.n.02/" "Synset details page";
class cloak.n.02 danger;
click shawl.n.01 "/knowledgebase/synsets/shawl.n.01/" "Synset details page";
class shawl.n.01 danger;
click fur_coat.n.01 "/knowledgebase/synsets/fur_coat.n.01/" "Synset details page";
class fur_coat.n.01 success;
click raincoat.n.01 "/knowledgebase/synsets/raincoat.n.01/" "Synset details page";
class raincoat.n.01 success;
click wool_coat.n.01 "/knowledgebase/synsets/wool_coat.n.01/" "Synset details page";
class wool_coat.n.01 success;
click jacket.n.01 "/knowledgebase/synsets/jacket.n.01/" "Synset details page";
class jacket.n.01 danger;
click clothing.n.01 "/knowledgebase/synsets/clothing.n.01/" "Synset details page";
class clothing.n.01 success;
click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page";
class covering.n.02 success;
click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page";
class consumer_goods.n.01 success;
click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page";
class commodity.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style overgarment.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
clothing.n.01 |
Matched |
a covering designed to be worn on a person's body |
commodity.n.01 |
Matched |
articles of commerce |
consumer_goods.n.01 |
Matched |
goods (as food or clothing) intended for direct use or consumption |
covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
garment.n.01 |
Matched |
an article of clothing |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
garment.n.01 |
Matched |
an article of clothing |
Children Synsets
Name |
State |
Definition |
cloak.n.02 |
Unmatched |
a loose outer garment |
coat.n.01 |
Matched |
an outer garment that has sleeves and covers the body from shoulder down; worn outdoors |