nozzle.n.01

a projecting spout from which a fluid is discharged



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
showerhead-afoeoa showerhead showerhead.n.01 True 2 True
showerhead-hukknl showerhead showerhead.n.01 True 6 True
showerhead-kdvrbf showerhead showerhead.n.01 True 2 True
showerhead-lfwwnr showerhead showerhead.n.01 True 6 True
showerhead-lrfpvk showerhead showerhead.n.01 True 2 True
showerhead-psscka showerhead showerhead.n.01 True 2 True
showerhead-rhrpdm showerhead showerhead.n.01 True 2 True
showerhead-svuhzb showerhead showerhead.n.01 True 2 True
showerhead-tksyhh showerhead showerhead.n.01 True 2 True
showerhead-vbijwn showerhead showerhead.n.01 True 2 True
showerhead-vuswbv showerhead showerhead.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; spout.n.01 --> nozzle.n.01; nozzle.n.01 --> showerhead.n.01; opening.n.10 --> spout.n.01; artifact.n.01 --> opening.n.10; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click spout.n.01 "/knowledgebase/synsets/spout.n.01/" "Synset details page"; class spout.n.01 success; click nozzle.n.01 "/knowledgebase/synsets/nozzle.n.01/" "Synset details page"; class nozzle.n.01 success; click showerhead.n.01 "/knowledgebase/synsets/showerhead.n.01/" "Synset details page"; class showerhead.n.01 success; click opening.n.10 "/knowledgebase/synsets/opening.n.10/" "Synset details page"; class opening.n.10 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style nozzle.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
opening.n.10 Matched a vacant or unobstructed space that is man-made
physical_entity.n.01 Matched an entity that has physical existence
spout.n.01 Matched an opening that allows the passage of liquids or grain
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
spout.n.01 Matched an opening that allows the passage of liquids or grain

Children Synsets

Name State Definition
showerhead.n.01 Matched a perforated nozzle that showers water on a bather