nail.n.02

a thin pointed piece of metal that is hammered into materials as a fastener



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
clout_nail-gvfevt clout_nail clout_nail.n.01 False collision, 0 True
thumbtack-qfrphh thumbtack thumbtack.n.01 False collision, 0 True
clout_nail-smxpbm clout_nail clout_nail.n.01 False collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fastener.n.02 --> nail.n.02; nail.n.02 --> staple.n.04; nail.n.02 --> clout_nail.n.01; nail.n.02 --> tack.n.02; tack.n.02 --> thumbtack.n.01; restraint.n.06 --> fastener.n.02; device.n.01 --> restraint.n.06; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fastener.n.02 "/knowledgebase/synsets/fastener.n.02/" "Synset details page"; class fastener.n.02 success; click nail.n.02 "/knowledgebase/synsets/nail.n.02/" "Synset details page"; class nail.n.02 success; click staple.n.04 "/knowledgebase/synsets/staple.n.04/" "Synset details page"; class staple.n.04 danger; click clout_nail.n.01 "/knowledgebase/synsets/clout_nail.n.01/" "Synset details page"; class clout_nail.n.01 success; click tack.n.02 "/knowledgebase/synsets/tack.n.02/" "Synset details page"; class tack.n.02 success; click thumbtack.n.01 "/knowledgebase/synsets/thumbtack.n.01/" "Synset details page"; class thumbtack.n.01 success; click restraint.n.06 "/knowledgebase/synsets/restraint.n.06/" "Synset details page"; class restraint.n.06 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style nail.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fastener.n.02 Matched restraint that attaches to something or holds something in place
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
restraint.n.06 Matched a device that retards something's motion
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fastener.n.02 Matched restraint that attaches to something or holds something in place

Children Synsets

Name State Definition
clout_nail.n.01 Matched a short nail with a flat head; used to attach sheet metal to wood
staple.n.04 Unmatched a short U-shaped wire nail for securing cables
tack.n.02 Matched a short nail with a sharp point and a large head