mousepad.n.01

a small portable pad that provides traction for the ball of a computer mouse



Directly Mapped Categories

Name Synset Objects
mousepad mousepad.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
mousepad-mfrcto mousepad mousepad.n.01 True collision, 0 True
mousepad-oeljiw mousepad mousepad.n.01 True collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_mousepad-0 dust.n.01, floor.n.01, mousepad.n.01, rag.n.01, sink.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
mousepad.n.01-washer-cover mousepad.n.01, water.n.06, mousepad.n.01,

Transition Graph

graph TD; recipe-mousepadn01-washer-cover(recipe: mousepad.n.01-washer-cover); mousepadn01(mousepad.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-mousepadn01-washer-cover --> watern06; recipe-mousepadn01-washer-cover --> mousepadn01; mousepadn01 --> recipe-mousepadn01-washer-cover; washern03 --> recipe-mousepadn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; mat.n.07 --> mousepad.n.01; pad.n.04 --> mat.n.07; padding.n.01 --> pad.n.04; artifact.n.01 --> padding.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click mat.n.07 "/knowledgebase/synsets/mat.n.07/" "Synset details page"; class mat.n.07 success; click mousepad.n.01 "/knowledgebase/synsets/mousepad.n.01/" "Synset details page"; class mousepad.n.01 success; click pad.n.04 "/knowledgebase/synsets/pad.n.04/" "Synset details page"; class pad.n.04 success; click padding.n.01 "/knowledgebase/synsets/padding.n.01/" "Synset details page"; class padding.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style mousepad.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
mat.n.07 Matched a small pad of material that is used to protect surface from an object placed on it
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
pad.n.04 Matched a flat mass of soft material used for protection, stuffing, or comfort
padding.n.01 Matched artifact consisting of soft or resilient material used to fill or give shape or protect or add comfort
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mat.n.07 Matched a small pad of material that is used to protect surface from an object placed on it

Children Synsets

Name State Definition