mallet.n.01
a sports implement with a long handle and a head like a hammer; used in sports (polo or croquet) to hit a ball
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| mallet-wpswgw |
|
mallet |
mallet.n.01 |
0.25, 0.09, 0.06 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| flammable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| mallet.n.01-washer-cover |
mallet.n.01,
|
washer.n.03,
|
water.n.06,
mallet.n.01,
|
Transition Graph
graph TD;
recipe-malletn01-washer-cover(recipe: mallet.n.01-washer-cover);
malletn01(mallet.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-malletn01-washer-cover --> watern06;
recipe-malletn01-washer-cover --> malletn01;
malletn01 --> recipe-malletn01-washer-cover;
washern03 --> recipe-malletn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
sports_implement.n.01 --> mallet.n.01;
implement.n.01 --> sports_implement.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click sports_implement.n.01 "/knowledgebase/synsets/sports_implement.n.01.html" "Synset details page";
class sports_implement.n.01 success;
click mallet.n.01 "/knowledgebase/synsets/mallet.n.01.html" "Synset details page";
class mallet.n.01 success;
click implement.n.01 "/knowledgebase/synsets/implement.n.01.html" "Synset details page";
class implement.n.01 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style mallet.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| sports_implement.n.01 |
Matched |
an implement used in a sport |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets