electro-acoustic transducer that converts electrical signals into sounds loud enough to be heard at a distance
Name | Synset | Objects |
---|---|---|
loudspeaker | loudspeaker.n.01 | 5 |
speaker_system | loudspeaker.n.01 | 0 |
standing_loudspeaker | loudspeaker.n.01 | 5 |
wall_mounted_loudspeaker | loudspeaker.n.01 | 2 |
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|---|---|---|---|---|---|
loudspeaker-avtlcj | loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 0 | True |
loudspeaker-bmpdyv | loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 4 | True |
loudspeaker-eylavt | loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 2 | True |
loudspeaker-fsyioq | loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 0 | True |
wall_mounted_loudspeaker-gsdmee | wall_mounted_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 2 | True |
standing_loudspeaker-lgkhqt | standing_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 0 | True |
standing_loudspeaker-ogytka | standing_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 2 | True |
standing_loudspeaker-snbvop | standing_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 8 | True |
standing_loudspeaker-suzqfe | standing_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 0 | True |
standing_loudspeaker-wsghki | standing_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 0 | True |
wall_mounted_loudspeaker-wxkuww | wall_mounted_loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 8 | True |
loudspeaker-xpoajn | loudspeaker | loudspeaker.n.01 | True | togglebutton, collision, | 4 | True |
Property Name |
---|
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
toggleable |
wetable |
wrinkleable |
Usage Type | Status |
---|---|
Used as Substance | NO |
Used as Non-Substance | YES |
Used as Fillable | NO |
Used in Predicate | covered |
Used in Predicate | ontop |
Task Name | Synsets | Matched Scenes | Predicates | Required Features |
---|---|---|---|---|
clean_vintage_stereo_equipment-0 | coffee_table.n.01, dust.n.01, floor.n.01, hand_towel.n.01, loudspeaker.n.01, | Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, | covered, ontop, | transition, visual substance, physical substance, attachment, cloth, |
Transition Name | Input Synsets | Machine Synsets | Output Synsets |
---|---|---|---|
loudspeaker.n.01-washer-cover | loudspeaker.n.01, | washer.n.03, | loudspeaker.n.01, water.n.06, |
Name | State | Definition |
---|---|---|
artifact.n.01 | Matched | a man-made object taken as a whole |
device.n.01 | Matched | an instrumentality invented for a particular purpose |
electrical_device.n.01 | Matched | a device that produces or is powered by electricity |
electro-acoustic_transducer.n.01 | Matched | a transducer that converts electrical to acoustic energy or vice versa |
entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 | Matched | an entity that has physical existence |
transducer.n.01 | Matched | an electrical device that converts one form of energy into another |
whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
Name | State | Definition |
---|---|---|
electro-acoustic_transducer.n.01 | Matched | a transducer that converts electrical to acoustic energy or vice versa |
Name | State | Definition |
---|