loudspeaker.n.01

electro-acoustic transducer that converts electrical signals into sounds loud enough to be heard at a distance



Directly Mapped Categories

Name Synset Objects
loudspeaker loudspeaker.n.01 5
speaker_system loudspeaker.n.01 0
standing_loudspeaker loudspeaker.n.01 5
wall_mounted_loudspeaker loudspeaker.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
loudspeaker-avtlcj loudspeaker loudspeaker.n.01 True togglebutton, collision, 0 True
loudspeaker-bmpdyv loudspeaker loudspeaker.n.01 True togglebutton, collision, 4 True
loudspeaker-eylavt loudspeaker loudspeaker.n.01 True togglebutton, collision, 2 True
loudspeaker-fsyioq loudspeaker loudspeaker.n.01 True togglebutton, collision, 0 True
wall_mounted_loudspeaker-gsdmee wall_mounted_loudspeaker loudspeaker.n.01 True togglebutton, collision, 2 True
standing_loudspeaker-lgkhqt standing_loudspeaker loudspeaker.n.01 True togglebutton, collision, 0 True
standing_loudspeaker-ogytka standing_loudspeaker loudspeaker.n.01 True togglebutton, collision, 2 True
standing_loudspeaker-snbvop standing_loudspeaker loudspeaker.n.01 True togglebutton, collision, 8 True
standing_loudspeaker-suzqfe standing_loudspeaker loudspeaker.n.01 True togglebutton, collision, 0 True
standing_loudspeaker-wsghki standing_loudspeaker loudspeaker.n.01 True togglebutton, collision, 0 True
wall_mounted_loudspeaker-wxkuww wall_mounted_loudspeaker loudspeaker.n.01 True togglebutton, collision, 8 True
loudspeaker-xpoajn loudspeaker loudspeaker.n.01 True togglebutton, collision, 4 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_vintage_stereo_equipment-0 coffee_table.n.01, dust.n.01, floor.n.01, hand_towel.n.01, loudspeaker.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
loudspeaker.n.01-washer-cover loudspeaker.n.01, loudspeaker.n.01, water.n.06,

Transition Graph

graph TD; recipe-loudspeakern01-washer-cover(recipe: loudspeaker.n.01-washer-cover); loudspeakern01(loudspeaker.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-loudspeakern01-washer-cover --> loudspeakern01; recipe-loudspeakern01-washer-cover --> watern06; loudspeakern01 --> recipe-loudspeakern01-washer-cover; washern03 --> recipe-loudspeakern01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; electro-acoustic_transducer.n.01 --> loudspeaker.n.01; transducer.n.01 --> electro-acoustic_transducer.n.01; electrical_device.n.01 --> transducer.n.01; device.n.01 --> electrical_device.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click electro-acoustic_transducer.n.01 "/knowledgebase/synsets/electro-acoustic_transducer.n.01/" "Synset details page"; class electro-acoustic_transducer.n.01 success; click loudspeaker.n.01 "/knowledgebase/synsets/loudspeaker.n.01/" "Synset details page"; class loudspeaker.n.01 success; click transducer.n.01 "/knowledgebase/synsets/transducer.n.01/" "Synset details page"; class transducer.n.01 success; click electrical_device.n.01 "/knowledgebase/synsets/electrical_device.n.01/" "Synset details page"; class electrical_device.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style loudspeaker.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
electrical_device.n.01 Matched a device that produces or is powered by electricity
electro-acoustic_transducer.n.01 Matched a transducer that converts electrical to acoustic energy or vice versa
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
transducer.n.01 Matched an electrical device that converts one form of energy into another
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
electro-acoustic_transducer.n.01 Matched a transducer that converts electrical to acoustic energy or vice versa

Children Synsets

Name State Definition