jimmies__jar.n.01

Parents: vessel.n.03,



Directly Mapped Categories

Name Synset Objects
jimmies_jar jimmies__jar.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
jimmies_jar-oqyoos jimmies_jar jimmies__jar.n.01 0.15, 0.13, 0.20 fillable, joint, collision, 0 False

Properties

Property Name
rigidBody
stainable
heatable
wrinkleable
tarnishable
disinfectable
moldyable
freezable
breakable
fillable
scratchable
grassyable
wetable
rustable
stickyable
nonSubstance
dustyable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable YES
Used in Predicate filled
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_party_favors_from_candy-0 countertop.n.01, jimmies.n.01, jelly_bean__jar.n.01, marshmallow.n.01, cup.n.01, chocolate_chip_cookie.n.01, jimmies__jar.n.01, floor.n.01, jelly_bean.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, filled, contains, ontop, inside, physical substance,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
jimmies__jar.n.01-washer-cover jimmies__jar.n.01, washer.n.03, water.n.06, jimmies__jar.n.01,

Transition Graph

graph TD; recipe-jimmies__jarn01-washer-cover(recipe: jimmies__jar.n.01-washer-cover); jimmies__jarn01(jimmies__jar.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-jimmies__jarn01-washer-cover --> watern06; recipe-jimmies__jarn01-washer-cover --> jimmies__jarn01; jimmies__jarn01 --> recipe-jimmies__jarn01-washer-cover; washern03 --> recipe-jimmies__jarn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; vessel.n.03 --> jimmies__jar.n.01; container.n.01 --> vessel.n.03; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click vessel.n.03 "/knowledgebase/synsets/vessel.n.03.html" "Synset details page"; class vessel.n.03 success; click jimmies__jar.n.01 "/knowledgebase/synsets/jimmies__jar.n.01.html" "Synset details page"; class jimmies__jar.n.01 warning; click container.n.01 "/knowledgebase/synsets/container.n.01.html" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style jimmies__jar.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
vessel.n.03 Matched an object used as a container (especially for liquids)
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
vessel.n.03 Matched an object used as a container (especially for liquids)

Children Synsets

Name State Definition