Name | Synset | Objects |
---|---|---|
herbicide_bottle | herbicide__bottle.n.01 | 1 |
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|
Object | Category | Synset | Task Relevant | Meta Links | Used Rooms | Ready? |
---|---|---|---|---|---|---|
herbicide_bottle-aeslmf | herbicide_bottle | herbicide__bottle.n.01 | True | connectedpart, fillable, collision, togglebutton, | 0 | True |
Property Name |
---|
breakable |
disinfectable |
dustyable |
fillable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Usage Type | Status |
---|---|
Used as Substance | NO |
Used as Non-Substance | YES |
Used as Fillable | YES |
Used in Predicate | filled |
Used in Predicate | ontop |
Task Name | Synsets | Matched Scenes | Predicates | Required Features |
---|---|---|---|---|
adding_chemicals_to_lawn-0 | fertilizer.n.01, fertilizer__atomizer.n.01, floor.n.01, herbicide.n.01, herbicide__bottle.n.01, lawn.n.01, | Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, | insource, ontop, covered, filled, | transition, visual substance, physical substance, attachment, cloth, |
Transition Name | Input Synsets | Machine Synsets | Output Synsets |
---|---|---|---|
herbicide__bottle.n.01-washer-cover | herbicide__bottle.n.01, | washer.n.03, | herbicide__bottle.n.01, water.n.06, |
Name | State | Definition |
---|---|---|
artifact.n.01 | Matched | a man-made object taken as a whole |
container.n.01 | Matched | any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another) |
entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 | Matched | an entity that has physical existence |
vessel.n.03 | Matched | an object used as a container (especially for liquids) |
whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
Name | State | Definition |
---|---|---|
vessel.n.03 | Matched | an object used as a container (especially for liquids) |
Name | State | Definition |
---|