handkerchief.n.01
a square piece of cloth used for wiping the eyes or nose or as a costume accessory
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
bandana-wbhliu |
bandana |
bandanna.n.01 |
False |
|
0 |
True |
Properties
Property Name |
cloth |
deformable |
disinfectable |
drapeable |
dustyable |
grassyable |
moldyable |
nonSubstance |
particleRemover |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
piece_of_cloth.n.01 --> handkerchief.n.01;
handkerchief.n.01 --> bandanna.n.01;
piece.n.01 --> piece_of_cloth.n.01;
fabric.n.01 --> piece_of_cloth.n.01;
artifact.n.01 --> fabric.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
object.n.01 --> part.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
part.n.02 --> piece.n.01;
click piece_of_cloth.n.01 "/knowledgebase/synsets/piece_of_cloth.n.01/" "Synset details page";
class piece_of_cloth.n.01 success;
click handkerchief.n.01 "/knowledgebase/synsets/handkerchief.n.01/" "Synset details page";
class handkerchief.n.01 success;
click bandanna.n.01 "/knowledgebase/synsets/bandanna.n.01/" "Synset details page";
class bandanna.n.01 success;
click piece.n.01 "/knowledgebase/synsets/piece.n.01/" "Synset details page";
class piece.n.01 success;
click fabric.n.01 "/knowledgebase/synsets/fabric.n.01/" "Synset details page";
class fabric.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page";
class part.n.02 success;
style handkerchief.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
fabric.n.01 |
Matched |
artifact made by weaving or felting or knitting or crocheting natural or synthetic fibers |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
part.n.02 |
Matched |
something less than the whole of a human artifact |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
piece.n.01 |
Matched |
a separate part of a whole |
piece_of_cloth.n.01 |
Matched |
a separate part consisting of fabric |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets
Name |
State |
Definition |
bandanna.n.01 |
Matched |
large and brightly colored handkerchief; often used as a neckerchief |