handkerchief.n.01

a square piece of cloth used for wiping the eyes or nose or as a costume accessory



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bandana-wbhliu bandana bandanna.n.01 False 0 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; piece_of_cloth.n.01 --> handkerchief.n.01; handkerchief.n.01 --> bandanna.n.01; piece.n.01 --> piece_of_cloth.n.01; fabric.n.01 --> piece_of_cloth.n.01; artifact.n.01 --> fabric.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; object.n.01 --> part.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; part.n.02 --> piece.n.01; click piece_of_cloth.n.01 "/knowledgebase/synsets/piece_of_cloth.n.01/" "Synset details page"; class piece_of_cloth.n.01 success; click handkerchief.n.01 "/knowledgebase/synsets/handkerchief.n.01/" "Synset details page"; class handkerchief.n.01 success; click bandanna.n.01 "/knowledgebase/synsets/bandanna.n.01/" "Synset details page"; class bandanna.n.01 success; click piece.n.01 "/knowledgebase/synsets/piece.n.01/" "Synset details page"; class piece.n.01 success; click fabric.n.01 "/knowledgebase/synsets/fabric.n.01/" "Synset details page"; class fabric.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click part.n.02 "/knowledgebase/synsets/part.n.02/" "Synset details page"; class part.n.02 success; style handkerchief.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fabric.n.01 Matched artifact made by weaving or felting or knitting or crocheting natural or synthetic fibers
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
part.n.02 Matched something less than the whole of a human artifact
physical_entity.n.01 Matched an entity that has physical existence
piece.n.01 Matched a separate part of a whole
piece_of_cloth.n.01 Matched a separate part consisting of fabric
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
piece_of_cloth.n.01 Matched a separate part consisting of fabric

Children Synsets

Name State Definition
bandanna.n.01 Matched large and brightly colored handkerchief; often used as a neckerchief