hamster_wheel.n.01

Parents: exercise_device.n.01,



Directly Mapped Categories

Name Synset Objects
hamster_wheel hamster_wheel.n.01 1

Directly Mapped Objects

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category or Particle System Synset Bounding Box Size Meta Links Used Rooms Ready?
hamster_wheel-atgpbe hamster_wheel hamster_wheel.n.01 0.16, 0.41, 0.45 collision, 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
set_up_a_mouse_cage-0 bowl.n.01, coffee_table.n.01, floor.n.01, hamster_wheel.n.01, hand_towel.n.01, hutch.n.01, petfood.n.01, petfood__bag.n.01, water_bottle.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_double_floor_upper, house_single_floor, ontop, overlaid, filled, inside, physical substance, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
hamster_wheel.n.01-washer-cover hamster_wheel.n.01, washer.n.03, water.n.06, hamster_wheel.n.01,

Transition Graph

graph TD; recipe-hamster_wheeln01-washer-cover(recipe: hamster_wheel.n.01-washer-cover); hamster_wheeln01(hamster_wheel.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-hamster_wheeln01-washer-cover --> watern06; recipe-hamster_wheeln01-washer-cover --> hamster_wheeln01; hamster_wheeln01 --> recipe-hamster_wheeln01-washer-cover; washern03 --> recipe-hamster_wheeln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; exercise_device.n.01 --> hamster_wheel.n.01; device.n.01 --> exercise_device.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click exercise_device.n.01 "/knowledgebase/synsets/exercise_device.n.01.html" "Synset details page"; class exercise_device.n.01 success; click hamster_wheel.n.01 "/knowledgebase/synsets/hamster_wheel.n.01.html" "Synset details page"; class hamster_wheel.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01.html" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page"; class entity.n.01 success; style hamster_wheel.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
exercise_device.n.01 Matched a device designed to provide exercise for the user
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
exercise_device.n.01 Matched a device designed to provide exercise for the user

Children Synsets

Name State Definition