half__venison.n.01



Directly Mapped Categories

Name Synset Objects
half_venison half__venison.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
half_venison-ixnagn half_venison half__venison.n.01 False 0 True
half_venison-mszwzw half_venison half__venison.n.01 False 0 True

Properties

Property Name
cookable
diceable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
cooked-half__venison.n.01-dicing half__venison.n.01, cooked__diced__venison.n.01,
half__venison.n.01-washer-cover half__venison.n.01, half__venison.n.01, water.n.06,
uncooked-half__venison.n.01-dicing half__venison.n.01, diced__venison.n.01,
venison.n.01-slicing venison.n.01, half__venison.n.01,

Transition Graph

graph TD; recipe-cooked-half__venisonn01-dicing(recipe: cooked-half__venison.n.01-dicing); half__venisonn01(half__venison.n.01); cooked__diced__venisonn01(cooked__diced__venison.n.01); recipe-half__venisonn01-washer-cover(recipe: half__venison.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-uncooked-half__venisonn01-dicing(recipe: uncooked-half__venison.n.01-dicing); diced__venisonn01(diced__venison.n.01); recipe-venisonn01-slicing(recipe: venison.n.01-slicing); venisonn01(venison.n.01); recipe-cooked-half__venisonn01-dicing --> cooked__diced__venisonn01; half__venisonn01 --> recipe-cooked-half__venisonn01-dicing; half__venisonn01 --> recipe-half__venisonn01-washer-cover; half__venisonn01 --> recipe-uncooked-half__venisonn01-dicing; recipe-half__venisonn01-washer-cover --> half__venisonn01; recipe-half__venisonn01-washer-cover --> watern06; washern03 --> recipe-half__venisonn01-washer-cover; recipe-uncooked-half__venisonn01-dicing --> diced__venisonn01; recipe-venisonn01-slicing --> half__venisonn01; venisonn01 --> recipe-venisonn01-slicing;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; game.n.07 --> half__venison.n.01; meat.n.01 --> game.n.07; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click game.n.07 "/knowledgebase/synsets/game.n.07/" "Synset details page"; class game.n.07 success; click half__venison.n.01 "/knowledgebase/synsets/half__venison.n.01/" "Synset details page"; class half__venison.n.01 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style half__venison.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
game.n.07 Matched the flesh of wild animals that is used for food
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
game.n.07 Matched the flesh of wild animals that is used for food

Children Synsets

Name State Definition