half__antipasto.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
cookable
diceable
disinfectable
dustyable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
antipasto.n.01-slicing antipasto.n.01, half__antipasto.n.01,
cooked-half__antipasto.n.01-dicing half__antipasto.n.01, cooked__diced__antipasto.n.01,
half__antipasto.n.01-washer-cover half__antipasto.n.01, half__antipasto.n.01, water.n.06,
uncooked-half__antipasto.n.01-dicing half__antipasto.n.01, diced__antipasto.n.01,

Transition Graph

graph TD; recipe-antipaston01-slicing(recipe: antipasto.n.01-slicing); antipaston01(antipasto.n.01); half__antipaston01(half__antipasto.n.01); recipe-cooked-half__antipaston01-dicing(recipe: cooked-half__antipasto.n.01-dicing); cooked__diced__antipaston01(cooked__diced__antipasto.n.01); recipe-half__antipaston01-washer-cover(recipe: half__antipasto.n.01-washer-cover); washern03(washer.n.03); watern06(water.n.06); recipe-uncooked-half__antipaston01-dicing(recipe: uncooked-half__antipasto.n.01-dicing); diced__antipaston01(diced__antipasto.n.01); recipe-antipaston01-slicing --> half__antipaston01; antipaston01 --> recipe-antipaston01-slicing; half__antipaston01 --> recipe-cooked-half__antipaston01-dicing; half__antipaston01 --> recipe-half__antipaston01-washer-cover; half__antipaston01 --> recipe-uncooked-half__antipaston01-dicing; recipe-cooked-half__antipaston01-dicing --> cooked__diced__antipaston01; recipe-half__antipaston01-washer-cover --> half__antipaston01; recipe-half__antipaston01-washer-cover --> watern06; washern03 --> recipe-half__antipaston01-washer-cover; recipe-uncooked-half__antipaston01-dicing --> diced__antipaston01;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; appetizer.n.01 --> half__antipasto.n.01; course.n.07 --> appetizer.n.01; nutriment.n.01 --> course.n.07; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click appetizer.n.01 "/knowledgebase/synsets/appetizer.n.01/" "Synset details page"; class appetizer.n.01 danger; click half__antipasto.n.01 "/knowledgebase/synsets/half__antipasto.n.01/" "Synset details page"; class half__antipasto.n.01 danger; click course.n.07 "/knowledgebase/synsets/course.n.07/" "Synset details page"; class course.n.07 success; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style half__antipasto.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
appetizer.n.01 Unmatched food or drink to stimulate the appetite (usually served before a meal or as the first course)
course.n.07 Matched part of a meal served at one time
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
appetizer.n.01 Unmatched food or drink to stimulate the appetite (usually served before a meal or as the first course)

Children Synsets

Name State Definition