gunnysack.n.01

a bag made of burlap



Directly Mapped Categories

Name Synset Objects
burlap_bag gunnysack.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
burlap_bag-endfho burlap_bag gunnysack.n.01 False fillable, collision, 0 True
burlap_bag-hlqrxm burlap_bag gunnysack.n.01 False collision, 0 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
gunnysack.n.01-washer-cover gunnysack.n.01, water.n.06, gunnysack.n.01,

Transition Graph

graph TD; recipe-gunnysackn01-washer-cover(recipe: gunnysack.n.01-washer-cover); gunnysackn01(gunnysack.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-gunnysackn01-washer-cover --> watern06; recipe-gunnysackn01-washer-cover --> gunnysackn01; gunnysackn01 --> recipe-gunnysackn01-washer-cover; washern03 --> recipe-gunnysackn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; bag.n.01 --> gunnysack.n.01; container.n.01 --> bag.n.01; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click bag.n.01 "/knowledgebase/synsets/bag.n.01/" "Synset details page"; class bag.n.01 success; click gunnysack.n.01 "/knowledgebase/synsets/gunnysack.n.01/" "Synset details page"; class gunnysack.n.01 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style gunnysack.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
bag.n.01 Matched a flexible container with a single opening
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
bag.n.01 Matched a flexible container with a single opening

Children Synsets

Name State Definition