grandfather_clock.n.01

a pendulum clock enclosed in a tall narrow case



Directly Mapped Categories

Name Synset Objects
grandfather_clock grandfather_clock.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
grandfather_clock-icznug grandfather_clock grandfather_clock.n.01 False collision, 0 True
grandfather_clock-oskfvo grandfather_clock grandfather_clock.n.01 False collision, 0 True
grandfather_clock-veyqcp grandfather_clock grandfather_clock.n.01 False collision, 4 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
grandfather_clock.n.01-washer-cover grandfather_clock.n.01, grandfather_clock.n.01, water.n.06,

Transition Graph

graph TD; recipe-grandfather_clockn01-washer-cover(recipe: grandfather_clock.n.01-washer-cover); grandfather_clockn01(grandfather_clock.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-grandfather_clockn01-washer-cover --> grandfather_clockn01; recipe-grandfather_clockn01-washer-cover --> watern06; grandfather_clockn01 --> recipe-grandfather_clockn01-washer-cover; washern03 --> recipe-grandfather_clockn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; pendulum_clock.n.01 --> grandfather_clock.n.01; clock.n.01 --> pendulum_clock.n.01; timepiece.n.01 --> clock.n.01; measuring_instrument.n.01 --> timepiece.n.01; instrument.n.01 --> measuring_instrument.n.01; device.n.01 --> instrument.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click pendulum_clock.n.01 "/knowledgebase/synsets/pendulum_clock.n.01/" "Synset details page"; class pendulum_clock.n.01 success; click grandfather_clock.n.01 "/knowledgebase/synsets/grandfather_clock.n.01/" "Synset details page"; class grandfather_clock.n.01 success; click clock.n.01 "/knowledgebase/synsets/clock.n.01/" "Synset details page"; class clock.n.01 success; click timepiece.n.01 "/knowledgebase/synsets/timepiece.n.01/" "Synset details page"; class timepiece.n.01 success; click measuring_instrument.n.01 "/knowledgebase/synsets/measuring_instrument.n.01/" "Synset details page"; class measuring_instrument.n.01 success; click instrument.n.01 "/knowledgebase/synsets/instrument.n.01/" "Synset details page"; class instrument.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style grandfather_clock.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
clock.n.01 Matched a timepiece that shows the time of day
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrument.n.01 Matched a device that requires skill for proper use
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
measuring_instrument.n.01 Matched instrument that shows the extent or amount or quantity or degree of something
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
pendulum_clock.n.01 Matched a clock regulated by a pendulum
physical_entity.n.01 Matched an entity that has physical existence
timepiece.n.01 Matched a measuring instrument or device for keeping time
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
pendulum_clock.n.01 Matched a clock regulated by a pendulum

Children Synsets

Name State Definition