glassware.n.01

an article of tableware made of glass



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
breakable
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
glassware.n.01-washer-cover glassware.n.01, glassware.n.01, water.n.06,

Transition Graph

graph TD; recipe-glasswaren01-washer-cover(recipe: glassware.n.01-washer-cover); glasswaren01(glassware.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-glasswaren01-washer-cover --> glasswaren01; recipe-glasswaren01-washer-cover --> watern06; glasswaren01 --> recipe-glasswaren01-washer-cover; washern03 --> recipe-glasswaren01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; tableware.n.01 --> glassware.n.01; ware.n.01 --> tableware.n.01; article.n.02 --> ware.n.01; artifact.n.01 --> article.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click tableware.n.01 "/knowledgebase/synsets/tableware.n.01/" "Synset details page"; class tableware.n.01 success; click glassware.n.01 "/knowledgebase/synsets/glassware.n.01/" "Synset details page"; class glassware.n.01 danger; click ware.n.01 "/knowledgebase/synsets/ware.n.01/" "Synset details page"; class ware.n.01 success; click article.n.02 "/knowledgebase/synsets/article.n.02/" "Synset details page"; class article.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style glassware.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
article.n.02 Matched one of a class of artifacts
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
tableware.n.01 Matched articles for use at the table (dishes and silverware and glassware)
ware.n.01 Matched articles of the same kind or material; usually used in combination: `silverware', `software'
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
tableware.n.01 Matched articles for use at the table (dishes and silverware and glassware)

Children Synsets

Name State Definition