glassware.n.01
an article of tableware made of glass
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
Properties
Property Name |
breakable |
disinfectable |
dustyable |
fillable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
glassware.n.01-washer-cover |
glassware.n.01,
|
|
washer.n.03,
glassware.n.01,
water.n.06,
|
Transition Graph
graph TD;
recipe-glasswaren01-washer-cover(recipe: glassware.n.01-washer-cover);
glasswaren01(glassware.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-glasswaren01-washer-cover --> glasswaren01;
recipe-glasswaren01-washer-cover --> watern06;
glasswaren01 --> recipe-glasswaren01-washer-cover;
washern03 --> recipe-glasswaren01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
tableware.n.01 --> glassware.n.01;
ware.n.01 --> tableware.n.01;
article.n.02 --> ware.n.01;
artifact.n.01 --> article.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click tableware.n.01 "/knowledgebase/synsets/tableware.n.01/" "Synset details page";
class tableware.n.01 success;
click glassware.n.01 "/knowledgebase/synsets/glassware.n.01/" "Synset details page";
class glassware.n.01 danger;
click ware.n.01 "/knowledgebase/synsets/ware.n.01/" "Synset details page";
class ware.n.01 success;
click article.n.02 "/knowledgebase/synsets/article.n.02/" "Synset details page";
class article.n.02 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style glassware.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
article.n.02 |
Matched |
one of a class of artifacts |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
tableware.n.01 |
Matched |
articles for use at the table (dishes and silverware and glassware) |
ware.n.01 |
Matched |
articles of the same kind or material; usually used in combination: `silverware', `software' |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
tableware.n.01 |
Matched |
articles for use at the table (dishes and silverware and glassware) |
Children Synsets