frank.n.02
a smooth-textured sausage of minced beef or pork usually smoked; often served on a bread roll
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
hotdog_frank-dvoeyy |
hotdog_frank |
frank.n.02 |
False |
collision, subpart, |
0 |
True |
hotdog_frank-qijvmi |
hotdog_frank |
frank.n.02 |
False |
collision, |
0 |
True |
Properties
Property Name |
cookable |
disinfectable |
dustyable |
freezable |
grassyable |
heatable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
sliceable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Graph
graph TD;
recipe-frankn02-slicing(recipe: frank.n.02-slicing);
frankn02(frank.n.02);
half__frankn01(half__frank.n.01);
recipe-frankn02-washer-cover(recipe: frank.n.02-washer-cover);
washern03(washer.n.03);
watern06(water.n.06);
recipe-frankn02-slicing --> half__frankn01;
frankn02 --> recipe-frankn02-slicing;
frankn02 --> recipe-frankn02-washer-cover;
recipe-frankn02-washer-cover --> watern06;
recipe-frankn02-washer-cover --> frankn02;
washern03 --> recipe-frankn02-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
sausage.n.01 --> frank.n.02;
meat.n.01 --> sausage.n.01;
food.n.02 --> meat.n.01;
solid.n.01 --> food.n.02;
matter.n.03 --> solid.n.01;
physical_entity.n.01 --> matter.n.03;
entity.n.01 --> physical_entity.n.01;
click sausage.n.01 "/knowledgebase/synsets/sausage.n.01/" "Synset details page";
class sausage.n.01 success;
click frank.n.02 "/knowledgebase/synsets/frank.n.02/" "Synset details page";
class frank.n.02 success;
click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page";
class meat.n.01 success;
click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page";
class food.n.02 success;
click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page";
class solid.n.01 success;
click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page";
class matter.n.03 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style frank.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
food.n.02 |
Matched |
any solid substance (as opposed to liquid) that is used as a source of nourishment |
matter.n.03 |
Matched |
that which has mass and occupies space |
meat.n.01 |
Matched |
the flesh of animals (including fishes and birds and snails) used as food |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
sausage.n.01 |
Matched |
highly seasoned minced meat stuffed in casings |
solid.n.01 |
Matched |
matter that is solid at room temperature and pressure |
Parent Synsets
Name |
State |
Definition |
sausage.n.01 |
Matched |
highly seasoned minced meat stuffed in casings |
Children Synsets