floor_lamp.n.01

a lamp that stands on the floor



Directly Mapped Categories

Name Synset Objects
floor_lamp floor_lamp.n.01 19
garden_light floor_lamp.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
floor_lamp-chjeoy floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 2 True
floor_lamp-cosjfl floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-disyzd floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-drpann floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-fanocp floor_lamp floor_lamp.n.01 True collision, joint, togglebutton, com, 0 True
floor_lamp-hdfnqb floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 2 True
floor_lamp-imgsrd floor_lamp floor_lamp.n.01 True collision, joint, togglebutton, com, 0 True
floor_lamp-jcbvfi floor_lamp floor_lamp.n.01 True collision, togglebutton, 4 True
floor_lamp-jqsuky floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 6 True
floor_lamp-lcmuvd floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 2 True
floor_lamp-lnacuc floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 2 True
floor_lamp-lqdmym floor_lamp floor_lamp.n.01 True collision, joint, togglebutton, com, 0 True
floor_lamp-mqfdjk floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-ogolip floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-ozknkr floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-pfuqec floor_lamp floor_lamp.n.01 True collision, joint, togglebutton, com, 0 True
garden_light-qyfrwj garden_light floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-smfygn floor_lamp floor_lamp.n.01 True collision, togglebutton, com, 2 True
floor_lamp-uivlzf floor_lamp floor_lamp.n.01 True collision, togglebutton, 2 True
garden_light-umyzpg garden_light floor_lamp.n.01 True collision, togglebutton, 2 True
floor_lamp-vdxlda floor_lamp floor_lamp.n.01 True collision, togglebutton, 26 True
garden_light-xqmqmi garden_light floor_lamp.n.01 True collision, togglebutton, 2 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
floor_lamp.n.01-washer-cover floor_lamp.n.01, washer.n.03, water.n.06, floor_lamp.n.01,

Transition Graph

graph TD; recipe-floor_lampn01-washer-cover(recipe: floor_lamp.n.01-washer-cover); floor_lampn01(floor_lamp.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-floor_lampn01-washer-cover --> watern06; recipe-floor_lampn01-washer-cover --> floor_lampn01; floor_lampn01 --> recipe-floor_lampn01-washer-cover; washern03 --> recipe-floor_lampn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; lamp.n.02 --> floor_lamp.n.01; furniture.n.01 --> lamp.n.02; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click lamp.n.02 "/knowledgebase/synsets/lamp.n.02/" "Synset details page"; class lamp.n.02 success; click floor_lamp.n.01 "/knowledgebase/synsets/floor_lamp.n.01/" "Synset details page"; class floor_lamp.n.01 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style floor_lamp.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
lamp.n.02 Matched a piece of furniture holding one or more electric light bulbs
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
lamp.n.02 Matched a piece of furniture holding one or more electric light bulbs

Children Synsets

Name State Definition