elevator_door.n.01
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| elevator_door-yazaic |
|
elevator_door |
elevator_door.n.01 |
0.51, 1.30, 3.00 |
collision, |
2 |
True |
| elevator_door-ymwnju |
|
elevator_door |
elevator_door.n.01 |
0.16, 1.22, 2.12 |
collision, |
1 |
True |
| elevator_door-zlmfwf |
|
elevator_door |
elevator_door.n.01 |
0.26, 1.08, 2.14 |
collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
| elevator_door.n.01-washer-cover |
elevator_door.n.01,
|
washer.n.03,
|
water.n.06,
elevator_door.n.01,
|
Transition Graph
graph TD;
recipe-elevator_doorn01-washer-cover(recipe: elevator_door.n.01-washer-cover);
elevator_doorn01(elevator_door.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-elevator_doorn01-washer-cover --> watern06;
recipe-elevator_doorn01-washer-cover --> elevator_doorn01;
elevator_doorn01 --> recipe-elevator_doorn01-washer-cover;
washern03 --> recipe-elevator_doorn01-washer-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
movable_barrier.n.01 --> elevator_door.n.01;
barrier.n.01 --> movable_barrier.n.01;
obstruction.n.01 --> barrier.n.01;
structure.n.01 --> obstruction.n.01;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click movable_barrier.n.01 "/knowledgebase/synsets/movable_barrier.n.01.html" "Synset details page";
class movable_barrier.n.01 success;
click elevator_door.n.01 "/knowledgebase/synsets/elevator_door.n.01.html" "Synset details page";
class elevator_door.n.01 success;
click barrier.n.01 "/knowledgebase/synsets/barrier.n.01.html" "Synset details page";
class barrier.n.01 success;
click obstruction.n.01 "/knowledgebase/synsets/obstruction.n.01.html" "Synset details page";
class obstruction.n.01 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01.html" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style elevator_door.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| barrier.n.01 |
Matched |
a structure or object that impedes free movement |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| movable_barrier.n.01 |
Matched |
a barrier that can be moved to allow passage |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| obstruction.n.01 |
Matched |
any structure that makes progress difficult |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Children Synsets