drum.n.01

a musical percussion instrument; usually consists of a hollow cylinder with a membrane stretched across each end



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
drum.n.01-washer-cover drum.n.01, water.n.06, drum.n.01,

Transition Graph

graph TD; recipe-drumn01-washer-cover(recipe: drum.n.01-washer-cover); drumn01(drum.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-drumn01-washer-cover --> watern06; recipe-drumn01-washer-cover --> drumn01; drumn01 --> recipe-drumn01-washer-cover; washern03 --> recipe-drumn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; percussion_instrument.n.01 --> drum.n.01; musical_instrument.n.01 --> percussion_instrument.n.01; device.n.01 --> musical_instrument.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click percussion_instrument.n.01 "/knowledgebase/synsets/percussion_instrument.n.01/" "Synset details page"; class percussion_instrument.n.01 success; click drum.n.01 "/knowledgebase/synsets/drum.n.01/" "Synset details page"; class drum.n.01 danger; click musical_instrument.n.01 "/knowledgebase/synsets/musical_instrument.n.01/" "Synset details page"; class musical_instrument.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style drum.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
musical_instrument.n.01 Matched any of various devices or contrivances that can be used to produce musical tones or sounds
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
percussion_instrument.n.01 Matched a musical instrument in which the sound is produced by one object striking another
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
percussion_instrument.n.01 Matched a musical instrument in which the sound is produced by one object striking another

Children Synsets

Name State Definition