diced__grouper.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
cookable
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
diced__grouper.n.01-cooking diced__grouper.n.01, cooked__diced__grouper.n.01,
uncooked-half__grouper.n.01-dicing half__grouper.n.01, diced__grouper.n.01,

Transition Graph

graph TD; recipe-diced__groupern01-cooking(recipe: diced__grouper.n.01-cooking); diced__groupern01(diced__grouper.n.01); cooked__diced__groupern01(cooked__diced__grouper.n.01); recipe-uncooked-half__groupern01-dicing(recipe: uncooked-half__grouper.n.01-dicing); half__groupern01(half__grouper.n.01); recipe-diced__groupern01-cooking --> cooked__diced__groupern01; diced__groupern01 --> recipe-diced__groupern01-cooking; recipe-uncooked-half__groupern01-dicing --> diced__groupern01; half__groupern01 --> recipe-uncooked-half__groupern01-dicing;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; saltwater_fish.n.01 --> diced__grouper.n.01; seafood.n.01 --> saltwater_fish.n.01; food.n.02 --> seafood.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click saltwater_fish.n.01 "/knowledgebase/synsets/saltwater_fish.n.01/" "Synset details page"; class saltwater_fish.n.01 success; click diced__grouper.n.01 "/knowledgebase/synsets/diced__grouper.n.01/" "Synset details page"; class diced__grouper.n.01 info; click seafood.n.01 "/knowledgebase/synsets/seafood.n.01/" "Synset details page"; class seafood.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style diced__grouper.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
saltwater_fish.n.01 Matched flesh of fish from the sea used as food
seafood.n.01 Matched edible fish (broadly including freshwater fish) or shellfish or roe etc
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
saltwater_fish.n.01 Matched flesh of fish from the sea used as food

Children Synsets

Name State Definition