desiccant.n.01

a substance that promotes drying (e.g., calcium oxide absorbs water and is used to remove moisture)



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
desiccant.n.01-washer-cover desiccant.n.01, desiccant.n.01, water.n.06,

Transition Graph

graph TD; recipe-desiccantn01-washer-cover(recipe: desiccant.n.01-washer-cover); desiccantn01(desiccant.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-desiccantn01-washer-cover --> desiccantn01; recipe-desiccantn01-washer-cover --> watern06; desiccantn01 --> recipe-desiccantn01-washer-cover; washern03 --> recipe-desiccantn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; chemical_agent.n.01 --> desiccant.n.01; agent.n.03 --> chemical_agent.n.01; causal_agent.n.01 --> agent.n.03; substance.n.07 --> agent.n.03; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; physical_entity.n.01 --> causal_agent.n.01; entity.n.01 --> physical_entity.n.01; click chemical_agent.n.01 "/knowledgebase/synsets/chemical_agent.n.01/" "Synset details page"; class chemical_agent.n.01 danger; click desiccant.n.01 "/knowledgebase/synsets/desiccant.n.01/" "Synset details page"; class desiccant.n.01 danger; click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page"; class agent.n.03 success; click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page"; class causal_agent.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style desiccant.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
agent.n.03 Matched a substance that exerts some force or effect
causal_agent.n.01 Matched any entity that produces an effect or is responsible for events or results
chemical_agent.n.01 Unmatched an agent that produces chemical reactions
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
chemical_agent.n.01 Unmatched an agent that produces chemical reactions

Children Synsets

Name State Definition