cooked__flour.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
microPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

electric_mixer.n.01,
Transition Name Input Synsets Machine Synsets Output Synsets
edible_cookie_dough vanilla.n.02, granulated_sugar.n.01, jimmies.n.01, cooked__flour.n.01, salt.n.02, brown_sugar.n.01, melted__butter.n.01, edible_cookie_dough.n.01,
flour.n.01-cooking flour.n.01, cooked__flour.n.01,

Transition Graph

graph TD; recipe-edible_cookie_dough(recipe: edible_cookie_dough); vanillan02(vanilla.n.02); granulated_sugarn01(granulated_sugar.n.01); jimmiesn01(jimmies.n.01); cooked__flourn01(cooked__flour.n.01); saltn02(salt.n.02); brown_sugarn01(brown_sugar.n.01); melted__buttern01(melted__butter.n.01); electric_mixern01(electric_mixer.n.01); edible_cookie_doughn01(edible_cookie_dough.n.01); recipe-flourn01-cooking(recipe: flour.n.01-cooking); flourn01(flour.n.01); recipe-edible_cookie_dough --> edible_cookie_doughn01; vanillan02 --> recipe-edible_cookie_dough; granulated_sugarn01 --> recipe-edible_cookie_dough; jimmiesn01 --> recipe-edible_cookie_dough; cooked__flourn01 --> recipe-edible_cookie_dough; saltn02 --> recipe-edible_cookie_dough; brown_sugarn01 --> recipe-edible_cookie_dough; melted__buttern01 --> recipe-edible_cookie_dough; electric_mixern01 --> recipe-edible_cookie_dough; recipe-flourn01-cooking --> cooked__flourn01; flourn01 --> recipe-flourn01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; foodstuff.n.02 --> cooked__flour.n.01; food.n.01 --> foodstuff.n.02; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click foodstuff.n.02 "/knowledgebase/synsets/foodstuff.n.02/" "Synset details page"; class foodstuff.n.02 success; click cooked__flour.n.01 "/knowledgebase/synsets/cooked__flour.n.01/" "Synset details page"; class cooked__flour.n.01 info; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cooked__flour.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
foodstuff.n.02 Matched a substance that can be used or prepared for use as food
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
foodstuff.n.02 Matched a substance that can be used or prepared for use as food

Children Synsets

Name State Definition