cooked__diced__roast_beef.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
flammable
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
cooked-sliced__roast_beef.n.01-dicing sliced__roast_beef.n.01, cooked__diced__roast_beef.n.01,
diced__roast_beef.n.01-cooking diced__roast_beef.n.01, cooked__diced__roast_beef.n.01,

Transition Graph

graph TD; recipe-cooked-sliced__roast_beefn01-dicing(recipe: cooked-sliced__roast_beef.n.01-dicing); sliced__roast_beefn01(sliced__roast_beef.n.01); cooked__diced__roast_beefn01(cooked__diced__roast_beef.n.01); recipe-diced__roast_beefn01-cooking(recipe: diced__roast_beef.n.01-cooking); diced__roast_beefn01(diced__roast_beef.n.01); recipe-cooked-sliced__roast_beefn01-dicing --> cooked__diced__roast_beefn01; sliced__roast_beefn01 --> recipe-cooked-sliced__roast_beefn01-dicing; recipe-diced__roast_beefn01-cooking --> cooked__diced__roast_beefn01; diced__roast_beefn01 --> recipe-diced__roast_beefn01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; roast.n.01 --> cooked__diced__roast_beef.n.01; cut.n.06 --> roast.n.01; meat.n.01 --> cut.n.06; food.n.02 --> meat.n.01; solid.n.01 --> food.n.02; matter.n.03 --> solid.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click roast.n.01 "/knowledgebase/synsets/roast.n.01/" "Synset details page"; class roast.n.01 success; click cooked__diced__roast_beef.n.01 "/knowledgebase/synsets/cooked__diced__roast_beef.n.01/" "Synset details page"; class cooked__diced__roast_beef.n.01 info; click cut.n.06 "/knowledgebase/synsets/cut.n.06/" "Synset details page"; class cut.n.06 success; click meat.n.01 "/knowledgebase/synsets/meat.n.01/" "Synset details page"; class meat.n.01 success; click food.n.02 "/knowledgebase/synsets/food.n.02/" "Synset details page"; class food.n.02 success; click solid.n.01 "/knowledgebase/synsets/solid.n.01/" "Synset details page"; class solid.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cooked__diced__roast_beef.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
cut.n.06 Matched a piece of meat that has been cut from an animal carcass
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.02 Matched any solid substance (as opposed to liquid) that is used as a source of nourishment
matter.n.03 Matched that which has mass and occupies space
meat.n.01 Matched the flesh of animals (including fishes and birds and snails) used as food
physical_entity.n.01 Matched an entity that has physical existence
roast.n.01 Matched a piece of meat roasted or for roasting and of a size for slicing into more than one portion
solid.n.01 Matched matter that is solid at room temperature and pressure

Parent Synsets

Name State Definition
roast.n.01 Matched a piece of meat roasted or for roasting and of a size for slicing into more than one portion

Children Synsets

Name State Definition