cooked__diced__hamburger.n.01



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
cooked-half__hamburger.n.01-dicing half__hamburger.n.01, cooked__diced__hamburger.n.01,
diced__hamburger.n.01-cooking diced__hamburger.n.01, cooked__diced__hamburger.n.01,

Transition Graph

graph TD; recipe-cooked-half__hamburgern01-dicing(recipe: cooked-half__hamburger.n.01-dicing); half__hamburgern01(half__hamburger.n.01); cooked__diced__hamburgern01(cooked__diced__hamburger.n.01); recipe-diced__hamburgern01-cooking(recipe: diced__hamburger.n.01-cooking); diced__hamburgern01(diced__hamburger.n.01); recipe-cooked-half__hamburgern01-dicing --> cooked__diced__hamburgern01; half__hamburgern01 --> recipe-cooked-half__hamburgern01-dicing; recipe-diced__hamburgern01-cooking --> cooked__diced__hamburgern01; diced__hamburgern01 --> recipe-diced__hamburgern01-cooking;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; sandwich.n.01 --> cooked__diced__hamburger.n.01; snack_food.n.01 --> sandwich.n.01; dish.n.02 --> snack_food.n.01; nutriment.n.01 --> dish.n.02; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click sandwich.n.01 "/knowledgebase/synsets/sandwich.n.01/" "Synset details page"; class sandwich.n.01 success; click cooked__diced__hamburger.n.01 "/knowledgebase/synsets/cooked__diced__hamburger.n.01/" "Synset details page"; class cooked__diced__hamburger.n.01 info; click snack_food.n.01 "/knowledgebase/synsets/snack_food.n.01/" "Synset details page"; class snack_food.n.01 success; click dish.n.02 "/knowledgebase/synsets/dish.n.02/" "Synset details page"; class dish.n.02 success; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style cooked__diced__hamburger.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
sandwich.n.01 Matched two (or more) slices of bread with a filling between them
snack_food.n.01 Matched food for light meals or for eating between meals
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
sandwich.n.01 Matched two (or more) slices of bread with a filling between them

Children Synsets

Name State Definition