| Name | Synset | Objects |
|---|---|---|
| conditioner_atomizer | conditioner__atomizer.n.01 | 1 |
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|
| Object | Image | Category or Particle System | Synset | Bounding Box Size | Meta Links | Used Rooms | Ready? |
|---|---|---|---|---|---|---|---|
| conditioner_atomizer-quqgcu | conditioner_atomizer | conditioner__atomizer.n.01 | 0.10, 0.08, 0.26 | togglebutton, particleapplier, collision, | 0 | True |
| Property Name |
|---|
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| particleApplier |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| toggleable |
| wetable |
| wrinkleable |
| Usage Type | Status |
|---|---|
| Used as Substance | NO |
| Used as Non-Substance | YES |
| Used as Fillable | NO |
| Used in Predicate | insource |
| Used in Predicate | ontop |
| Task Name | Synsets | Matched Scenes | Predicates | Required Features |
|---|---|---|---|---|
| clean_leather_sandals-0 | conditioner.n.03, conditioner__atomizer.n.01, floor.n.01, hand_towel.n.01, saddle_soap.n.01, saddle_soap__bottle.n.01, sandal.n.01, sink.n.01, stain.n.01, water.n.06, | Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, | ontop, covered, filled, insource, | visual substance, physical substance, cloth, |
| Transition Name | Input Synsets | Machine Synsets | Output Synsets |
|---|---|---|---|
| conditioner__atomizer.n.01-washer-cover | conditioner__atomizer.n.01, | washer.n.03, | water.n.06, conditioner__atomizer.n.01, |
| Name | State | Definition |
|---|---|---|
| artifact.n.01 | Matched | a man-made object taken as a whole |
| container.n.01 | Matched | any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another) |
| dispenser.n.01 | Matched | a container so designed that the contents can be used in prescribed amounts |
| entity.n.01 | Matched | that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| instrumentality.n.03 | Matched | an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 | Matched | a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 | Matched | an entity that has physical existence |
| whole.n.02 | Matched | an assemblage of parts that is regarded as a single entity |
| Name | State | Definition |
|---|---|---|
| dispenser.n.01 | Matched | a container so designed that the contents can be used in prescribed amounts |
| Name | State | Definition |
|---|