chest.n.02

box with a lid; used for storage; usually large and sturdy



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
toolbox-amutun toolbox toolbox.n.01 True fillable, 2 True
toy_box-aviadj toy_box toy_box.n.01 True fillable, 2 True
toy_box-dywzhj toy_box toy_box.n.01 True fillable, 2 True
cedar_chest-fwstpx cedar_chest cedar_chest.n.01 True 0 True
cedar_chest-gbdzls cedar_chest cedar_chest.n.01 True 0 True
toy_box-gvygxu toy_box toy_box.n.01 True fillable, 2 True
toy_box-jtmpsj toy_box toy_box.n.01 True fillable, 2 True
toy_box-kfiujj toy_box toy_box.n.01 True fillable, 2 True
toy_box-kvithq toy_box toy_box.n.01 True 0 True
toy_box-onezuj toy_box toy_box.n.01 True fillable, 2 True
toy_box-ovipql toy_box toy_box.n.01 True fillable, 2 True
toy_box-pmhcse toy_box toy_box.n.01 True fillable, 2 True
toy_box-qgfbdj toy_box toy_box.n.01 True fillable, 2 True
toy_box-qjbbbb toy_box toy_box.n.01 True fillable, 2 True
toolbox-rrmzvc toolbox toolbox.n.01 True fillable, 4 True
toy_box-uvhflb toy_box toy_box.n.01 True 0 True
toy_box-vztxva toy_box toy_box.n.01 True fillable, 2 True
toy_box-xkwxtj toy_box toy_box.n.01 True fillable, 2 True
toolbox-ybzffr toolbox toolbox.n.01 True fillable, 2 True

Properties

Property Name
disinfectable
dustyable
fillable
freezable
grassyable
heatable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; box.n.01 --> chest.n.02; chest.n.02 --> toolbox.n.01; chest.n.02 --> cedar_chest.n.01; chest.n.02 --> toy_box.n.01; container.n.01 --> box.n.01; instrumentality.n.03 --> container.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click box.n.01 "/knowledgebase/synsets/box.n.01/" "Synset details page"; class box.n.01 success; click chest.n.02 "/knowledgebase/synsets/chest.n.02/" "Synset details page"; class chest.n.02 success; click toolbox.n.01 "/knowledgebase/synsets/toolbox.n.01/" "Synset details page"; class toolbox.n.01 success; click cedar_chest.n.01 "/knowledgebase/synsets/cedar_chest.n.01/" "Synset details page"; class cedar_chest.n.01 success; click toy_box.n.01 "/knowledgebase/synsets/toy_box.n.01/" "Synset details page"; class toy_box.n.01 success; click container.n.01 "/knowledgebase/synsets/container.n.01/" "Synset details page"; class container.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style chest.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
box.n.01 Matched a (usually rectangular) container; may have a lid
container.n.01 Matched any object that can be used to hold things (especially a large metal boxlike object of standardized dimensions that can be loaded from one form of transport to another)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
box.n.01 Matched a (usually rectangular) container; may have a lid

Children Synsets

Name State Definition
cedar_chest.n.01 Matched a chest made of cedar
toolbox.n.01 Matched a box or chest or cabinet for holding hand tools
toy_box.n.01 Matched chest for storage of toys