boiled_egg.n.01

egg cooked briefly in the shell in gently boiling water



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
hard_boiled_egg-xzucin hard_boiled_egg hard-boiled_egg.n.01 True subpart, collision, 0 True
half_hard_boiled_egg-zznlne half_hard_boiled_egg half__hard-boiled_egg.n.01 True collision, 0 True

Properties

Property Name
flammable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; dish.n.02 --> boiled_egg.n.01; boiled_egg.n.01 --> cooked__diced__hard-boiled_egg.n.01; boiled_egg.n.01 --> diced__hard-boiled_egg.n.01; boiled_egg.n.01 --> hard-boiled_egg.n.01; boiled_egg.n.01 --> half__hard-boiled_egg.n.01; nutriment.n.01 --> dish.n.02; food.n.01 --> nutriment.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click dish.n.02 "/knowledgebase/synsets/dish.n.02/" "Synset details page"; class dish.n.02 success; click boiled_egg.n.01 "/knowledgebase/synsets/boiled_egg.n.01/" "Synset details page"; class boiled_egg.n.01 success; click cooked__diced__hard-boiled_egg.n.01 "/knowledgebase/synsets/cooked__diced__hard-boiled_egg.n.01/" "Synset details page"; class cooked__diced__hard-boiled_egg.n.01 info; click diced__hard-boiled_egg.n.01 "/knowledgebase/synsets/diced__hard-boiled_egg.n.01/" "Synset details page"; class diced__hard-boiled_egg.n.01 info; click hard-boiled_egg.n.01 "/knowledgebase/synsets/hard-boiled_egg.n.01/" "Synset details page"; class hard-boiled_egg.n.01 success; click half__hard-boiled_egg.n.01 "/knowledgebase/synsets/half__hard-boiled_egg.n.01/" "Synset details page"; class half__hard-boiled_egg.n.01 success; click nutriment.n.01 "/knowledgebase/synsets/nutriment.n.01/" "Synset details page"; class nutriment.n.01 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style boiled_egg.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
nutriment.n.01 Matched a source of materials to nourish the body
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
dish.n.02 Matched a particular item of prepared food

Children Synsets

Name State Definition
cooked__diced__hard-boiled_egg.n.01 Substance
diced__hard-boiled_egg.n.01 Substance
half__hard-boiled_egg.n.01 Matched
hard-boiled_egg.n.01 Matched an egg boiled gently until both the white and the yolk solidify