baseboard.n.01

a molding covering the joint formed by a wall and the floor



Directly Mapped Categories

Name Synset Objects
baseboard baseboard.n.01 4

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
baseboard-axyzbi baseboard baseboard.n.01 False collision, 2 True
baseboard-dsajeh baseboard baseboard.n.01 False collision, 2 True
baseboard-gmhhek baseboard baseboard.n.01 False collision, 2 True
baseboard-prytbo baseboard baseboard.n.01 False collision, 0 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
baseboard.n.01-washer-cover baseboard.n.01, baseboard.n.01, water.n.06,

Transition Graph

graph TD; recipe-baseboardn01-washer-cover(recipe: baseboard.n.01-washer-cover); baseboardn01(baseboard.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-baseboardn01-washer-cover --> baseboardn01; recipe-baseboardn01-washer-cover --> watern06; baseboardn01 --> recipe-baseboardn01-washer-cover; washern03 --> recipe-baseboardn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; molding.n.02 --> baseboard.n.01; decoration.n.01 --> molding.n.02; artifact.n.01 --> decoration.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click molding.n.02 "/knowledgebase/synsets/molding.n.02/" "Synset details page"; class molding.n.02 success; click baseboard.n.01 "/knowledgebase/synsets/baseboard.n.01/" "Synset details page"; class baseboard.n.01 success; click decoration.n.01 "/knowledgebase/synsets/decoration.n.01/" "Synset details page"; class decoration.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style baseboard.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
decoration.n.01 Matched something used to beautify
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
molding.n.02 Matched a decorative strip used for ornamentation or finishing
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
molding.n.02 Matched a decorative strip used for ornamentation or finishing

Children Synsets

Name State Definition