baby_oil.n.01

an ointment for babies



Directly Mapped Categories

Name Synset Objects
baby_oil baby_oil.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

Properties

Property Name
boilable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate covered

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_mirrors-0 baby_oil.n.01, dust.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mirror.n.01, paper_towel.n.01, sink.n.01, toothpaste.n.01, vinegar.n.01, vinegar__atomizer.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, ontop, filled, covered, insource, transition, visual substance, physical substance, attachment, cloth,
clean_pearls-0 baby_oil.n.01, bowl.n.01, cabinet.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, pearl.n.01, rag.n.01, sink.n.01, stain.n.01, washer.n.03, water.n.06, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, ontop, filled, inside, insource, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; ointment.n.01 --> baby_oil.n.01; remedy.n.02 --> ointment.n.01; medicine.n.02 --> remedy.n.02; drug.n.01 --> medicine.n.02; agent.n.03 --> drug.n.01; causal_agent.n.01 --> agent.n.03; substance.n.07 --> agent.n.03; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; physical_entity.n.01 --> causal_agent.n.01; entity.n.01 --> physical_entity.n.01; click ointment.n.01 "/knowledgebase/synsets/ointment.n.01/" "Synset details page"; class ointment.n.01 success; click baby_oil.n.01 "/knowledgebase/synsets/baby_oil.n.01/" "Synset details page"; class baby_oil.n.01 info; click remedy.n.02 "/knowledgebase/synsets/remedy.n.02/" "Synset details page"; class remedy.n.02 success; click medicine.n.02 "/knowledgebase/synsets/medicine.n.02/" "Synset details page"; class medicine.n.02 success; click drug.n.01 "/knowledgebase/synsets/drug.n.01/" "Synset details page"; class drug.n.01 success; click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page"; class agent.n.03 success; click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page"; class causal_agent.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style baby_oil.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
agent.n.03 Matched a substance that exerts some force or effect
causal_agent.n.01 Matched any entity that produces an effect or is responsible for events or results
drug.n.01 Matched a substance that is used as a medicine or narcotic
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
medicine.n.02 Matched (medicine) something that treats or prevents or alleviates the symptoms of disease
ointment.n.01 Matched semisolid preparation (usually containing a medicine) applied externally as a remedy or for soothing an irritation
physical_entity.n.01 Matched an entity that has physical existence
remedy.n.02 Matched a medicine or therapy that cures disease or relieve pain
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
ointment.n.01 Matched semisolid preparation (usually containing a medicine) applied externally as a remedy or for soothing an irritation

Children Synsets

Name State Definition