attribute.n.02
an abstraction belonging to or characteristic of an entity
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
No properties found |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
abstraction.n.06 --> attribute.n.02;
attribute.n.02 --> quality.n.01;
attribute.n.02 --> state.n.02;
attribute.n.02 --> property.n.02;
attribute.n.02 --> shape.n.02;
quality.n.01 --> appearance.n.01;
state.n.02 --> condition.n.01;
property.n.02 --> visual_property.n.01;
shape.n.02 --> line.n.04;
shape.n.02 --> round_shape.n.01;
shape.n.02 --> solid.n.03;
shape.n.02 --> figure.n.06;
line.n.04 --> curve.n.01;
round_shape.n.01 --> disk.n.01;
round_shape.n.01 --> sphere.n.05;
round_shape.n.01 --> cylinder.n.02;
solid.n.03 --> cylinder.n.01;
solid.n.03 --> concave_shape.n.01;
figure.n.06 --> solid_figure.n.01;
solid_figure.n.01 --> sculpture.n.01;
sculpture.n.01 --> statue.n.01;
sculpture.n.01 --> bust.n.03;
cylinder.n.01 --> roller.n.04;
concave_shape.n.01 --> depression.n.08;
depression.n.08 --> wrinkle.n.01;
depression.n.08 --> incision.n.01;
roller.n.04 --> paint_roller.n.01;
roller.n.04 --> lint_roller.n.01;
roller.n.04 --> jade_roller.n.01;
sphere.n.05 --> ball.n.03;
cylinder.n.02 --> barrel.n.03;
ball.n.03 --> globule.n.01;
ball.n.03 --> mothball.n.01;
globule.n.01 --> bubble.n.01;
bubble.n.01 --> foam.n.01;
curve.n.01 --> closed_curve.n.01;
closed_curve.n.01 --> simple_closed_curve.n.01;
simple_closed_curve.n.01 --> loop.n.02;
loop.n.02 --> belt.n.01;
visual_property.n.01 --> light.n.07;
light.n.07 --> brightness.n.01;
brightness.n.01 --> glitter.n.01;
condition.n.01 --> sanitary_condition.n.01;
sanitary_condition.n.01 --> dirtiness.n.01;
dirtiness.n.01 --> dirt.n.02;
appearance.n.01 --> tarnish.n.02;
appearance.n.01 --> stain.n.01;
entity.n.01 --> abstraction.n.06;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page";
class abstraction.n.06 success;
click attribute.n.02 "/knowledgebase/synsets/attribute.n.02/" "Synset details page";
class attribute.n.02 success;
click quality.n.01 "/knowledgebase/synsets/quality.n.01/" "Synset details page";
class quality.n.01 info;
click state.n.02 "/knowledgebase/synsets/state.n.02/" "Synset details page";
class state.n.02 info;
click property.n.02 "/knowledgebase/synsets/property.n.02/" "Synset details page";
class property.n.02 info;
click shape.n.02 "/knowledgebase/synsets/shape.n.02/" "Synset details page";
class shape.n.02 success;
click line.n.04 "/knowledgebase/synsets/line.n.04/" "Synset details page";
class line.n.04 danger;
click round_shape.n.01 "/knowledgebase/synsets/round_shape.n.01/" "Synset details page";
class round_shape.n.01 success;
click solid.n.03 "/knowledgebase/synsets/solid.n.03/" "Synset details page";
class solid.n.03 success;
click figure.n.06 "/knowledgebase/synsets/figure.n.06/" "Synset details page";
class figure.n.06 success;
click solid_figure.n.01 "/knowledgebase/synsets/solid_figure.n.01/" "Synset details page";
class solid_figure.n.01 success;
click sculpture.n.01 "/knowledgebase/synsets/sculpture.n.01/" "Synset details page";
class sculpture.n.01 success;
click statue.n.01 "/knowledgebase/synsets/statue.n.01/" "Synset details page";
class statue.n.01 success;
click bust.n.03 "/knowledgebase/synsets/bust.n.03/" "Synset details page";
class bust.n.03 success;
click cylinder.n.01 "/knowledgebase/synsets/cylinder.n.01/" "Synset details page";
class cylinder.n.01 success;
click concave_shape.n.01 "/knowledgebase/synsets/concave_shape.n.01/" "Synset details page";
class concave_shape.n.01 info;
click depression.n.08 "/knowledgebase/synsets/depression.n.08/" "Synset details page";
class depression.n.08 info;
click wrinkle.n.01 "/knowledgebase/synsets/wrinkle.n.01/" "Synset details page";
class wrinkle.n.01 info;
click incision.n.01 "/knowledgebase/synsets/incision.n.01/" "Synset details page";
class incision.n.01 info;
click roller.n.04 "/knowledgebase/synsets/roller.n.04/" "Synset details page";
class roller.n.04 success;
click paint_roller.n.01 "/knowledgebase/synsets/paint_roller.n.01/" "Synset details page";
class paint_roller.n.01 success;
click lint_roller.n.01 "/knowledgebase/synsets/lint_roller.n.01/" "Synset details page";
class lint_roller.n.01 success;
click jade_roller.n.01 "/knowledgebase/synsets/jade_roller.n.01/" "Synset details page";
class jade_roller.n.01 success;
click disk.n.01 "/knowledgebase/synsets/disk.n.01/" "Synset details page";
class disk.n.01 danger;
click sphere.n.05 "/knowledgebase/synsets/sphere.n.05/" "Synset details page";
class sphere.n.05 success;
click cylinder.n.02 "/knowledgebase/synsets/cylinder.n.02/" "Synset details page";
class cylinder.n.02 danger;
click barrel.n.03 "/knowledgebase/synsets/barrel.n.03/" "Synset details page";
class barrel.n.03 danger;
click ball.n.03 "/knowledgebase/synsets/ball.n.03/" "Synset details page";
class ball.n.03 success;
click globule.n.01 "/knowledgebase/synsets/globule.n.01/" "Synset details page";
class globule.n.01 info;
click mothball.n.01 "/knowledgebase/synsets/mothball.n.01/" "Synset details page";
class mothball.n.01 success;
click bubble.n.01 "/knowledgebase/synsets/bubble.n.01/" "Synset details page";
class bubble.n.01 info;
click foam.n.01 "/knowledgebase/synsets/foam.n.01/" "Synset details page";
class foam.n.01 info;
click curve.n.01 "/knowledgebase/synsets/curve.n.01/" "Synset details page";
class curve.n.01 danger;
click closed_curve.n.01 "/knowledgebase/synsets/closed_curve.n.01/" "Synset details page";
class closed_curve.n.01 danger;
click simple_closed_curve.n.01 "/knowledgebase/synsets/simple_closed_curve.n.01/" "Synset details page";
class simple_closed_curve.n.01 danger;
click loop.n.02 "/knowledgebase/synsets/loop.n.02/" "Synset details page";
class loop.n.02 danger;
click belt.n.01 "/knowledgebase/synsets/belt.n.01/" "Synset details page";
class belt.n.01 danger;
click visual_property.n.01 "/knowledgebase/synsets/visual_property.n.01/" "Synset details page";
class visual_property.n.01 info;
click light.n.07 "/knowledgebase/synsets/light.n.07/" "Synset details page";
class light.n.07 info;
click brightness.n.01 "/knowledgebase/synsets/brightness.n.01/" "Synset details page";
class brightness.n.01 info;
click glitter.n.01 "/knowledgebase/synsets/glitter.n.01/" "Synset details page";
class glitter.n.01 info;
click condition.n.01 "/knowledgebase/synsets/condition.n.01/" "Synset details page";
class condition.n.01 info;
click sanitary_condition.n.01 "/knowledgebase/synsets/sanitary_condition.n.01/" "Synset details page";
class sanitary_condition.n.01 info;
click dirtiness.n.01 "/knowledgebase/synsets/dirtiness.n.01/" "Synset details page";
class dirtiness.n.01 info;
click dirt.n.02 "/knowledgebase/synsets/dirt.n.02/" "Synset details page";
class dirt.n.02 info;
click appearance.n.01 "/knowledgebase/synsets/appearance.n.01/" "Synset details page";
class appearance.n.01 info;
click tarnish.n.02 "/knowledgebase/synsets/tarnish.n.02/" "Synset details page";
class tarnish.n.02 info;
click stain.n.01 "/knowledgebase/synsets/stain.n.01/" "Synset details page";
class stain.n.01 info;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style attribute.n.02 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
Parent Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
Children Synsets
Name |
State |
Definition |
property.n.02 |
Substance |
a basic or essential attribute shared by all members of a class |
quality.n.01 |
Substance |
an essential and distinguishing attribute of something or someone; --Shakespeare |
shape.n.02 |
Matched |
the spatial arrangement of something as distinct from its substance |
state.n.02 |
Substance |
the way something is with respect to its main attributes |