ash.n.01

the residue that remains when something is burned



Directly Mapped Categories

Name Synset Objects
ash ash.n.01 2

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
ash-jgnpik ash ash.n.01 True collision, 0 True
ash-wrfges ash ash.n.01 True collision, 0 True

Properties

Property Name
microPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
emptying_ashtray-0 ash.n.01, ashcan.n.01, ashtray.n.01, breakfast_table.n.01, cigarette.n.01, floor.n.01, tissue.n.02, Benevolence_1_int, Ihlen_1_int, Merom_1_int, Wainscott_0_garden, Wainscott_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_hotel, restaurant_urban, filled, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; residue.n.01 --> ash.n.01; matter.n.03 --> residue.n.01; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click residue.n.01 "/knowledgebase/synsets/residue.n.01/" "Synset details page"; class residue.n.01 info; click ash.n.01 "/knowledgebase/synsets/ash.n.01/" "Synset details page"; class ash.n.01 info; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style ash.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
residue.n.01 Substance matter that remains after something has been removed

Parent Synsets

Name State Definition
residue.n.01 Substance matter that remains after something has been removed

Children Synsets

Name State Definition