chicken_tender-waemzf
Ready
| Category: chicken_tender | Original category: | Provider: objects/batch-11
Meta Links
Scene / Rooms
Scene |
Room |
Status |
Count |
No rooms found |
Attachment Pairs - Female Role
Name |
Female Objects Count |
Male Objects Count |
Attachment Pairs - Male Role
Name |
Female Objects Count |
Male Objects Count |
Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
breast.n.03 --> chicken_tender.n.01;
helping.n.01 --> breast.n.03;
small_indefinite_quantity.n.01 --> helping.n.01;
indefinite_quantity.n.01 --> small_indefinite_quantity.n.01;
measure.n.02 --> indefinite_quantity.n.01;
abstraction.n.06 --> measure.n.02;
entity.n.01 --> abstraction.n.06;
click breast.n.03 "/knowledgebase/synsets/breast.n.03/" "Synset details page";
class breast.n.03 success;
click chicken_tender.n.01 "/knowledgebase/synsets/chicken_tender.n.01/" "Synset details page";
class chicken_tender.n.01 success;
click helping.n.01 "/knowledgebase/synsets/helping.n.01/" "Synset details page";
class helping.n.01 success;
click small_indefinite_quantity.n.01 "/knowledgebase/synsets/small_indefinite_quantity.n.01/" "Synset details page";
class small_indefinite_quantity.n.01 success;
click indefinite_quantity.n.01 "/knowledgebase/synsets/indefinite_quantity.n.01/" "Synset details page";
class indefinite_quantity.n.01 success;
click measure.n.02 "/knowledgebase/synsets/measure.n.02/" "Synset details page";
class measure.n.02 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style chicken_tender.n.01 stroke:#333,stroke-width:2px;
Complaint Type |
Complaint Object |
Complaint Prompt |
Complaint Message |
appearance |
chicken_tender-waemzf |
|
quick complaint added during qa-2025 batch qa-2025-hang |
appearance |
chicken_tender-waemzf |
APPEARANCE: Confirm object visual appearance.
Requirements:
- make sure the object has a valid texture or appearance (e.g., texture not black,
transparency rendered correctly, etc).
- make sure any glass parts are transparent (would this object contain glass? e.g.
wall pictures, clocks, etc. - anything wrong)
- compare the object against the 3ds Max image that should open up now. |
wrong texture |