wall_mounted_light

Synset: room_light.n.01

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
wall_mounted_light-bkaivt wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-bxsyxf wall_mounted_light room_light.n.01 False 4 True
wall_mounted_light-cstgzt wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-etqbld wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-jhpygl wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-kzpogm wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-mbhxbg wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-pqomwb wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-trxlgu wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-urhftt wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-wcnxct wall_mounted_light room_light.n.01 False 2 True
wall_mounted_light-yylrlu wall_mounted_light room_light.n.01 False 2 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; light.n.02 --> room_light.n.01; source_of_illumination.n.01 --> light.n.02; device.n.01 --> source_of_illumination.n.01; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click light.n.02 "/knowledgebase/synsets/light.n.02/" "Synset details page"; class light.n.02 success; click room_light.n.01 "/knowledgebase/synsets/room_light.n.01/" "Synset details page"; class room_light.n.01 success; click source_of_illumination.n.01 "/knowledgebase/synsets/source_of_illumination.n.01/" "Synset details page"; class source_of_illumination.n.01 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style room_light.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
light.n.02 Matched any device serving as a source of illumination
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
source_of_illumination.n.01 Matched any device serving as a source of visible electromagnetic radiation
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
light.n.02 Matched any device serving as a source of illumination

Children Synsets

Name State Definition