highchair

Synset: highchair.n.01

Object Images

Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
highchair-eteuuf highchair highchair.n.01 True 0 True
highchair-pahqnp highchair highchair.n.01 True 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; chair.n.01 --> highchair.n.01; seat.n.03 --> chair.n.01; furniture.n.01 --> seat.n.03; furnishing.n.02 --> furniture.n.01; instrumentality.n.03 --> furnishing.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click chair.n.01 "/knowledgebase/synsets/chair.n.01/" "Synset details page"; class chair.n.01 success; click highchair.n.01 "/knowledgebase/synsets/highchair.n.01/" "Synset details page"; class highchair.n.01 success; click seat.n.03 "/knowledgebase/synsets/seat.n.03/" "Synset details page"; class seat.n.03 success; click furniture.n.01 "/knowledgebase/synsets/furniture.n.01/" "Synset details page"; class furniture.n.01 success; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style highchair.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
chair.n.01 Matched a seat for one person, with a support for the back
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
furniture.n.01 Matched furnishings that make a room or other area ready for occupancy
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
seat.n.03 Matched furniture that is designed for sitting on
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
chair.n.01 Matched a seat for one person, with a support for the back

Children Synsets

Name State Definition