boxed_cpu_board

Synset: boxed__cpu_board.n.01

Object Images

Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
boxed_cpu_board-xlqvil boxed_cpu_board boxed__cpu_board.n.01 False collision, 0 True

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; durables.n.01 --> boxed__cpu_board.n.01; consumer_goods.n.01 --> durables.n.01; commodity.n.01 --> consumer_goods.n.01; artifact.n.01 --> commodity.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click durables.n.01 "/knowledgebase/synsets/durables.n.01/" "Synset details page"; class durables.n.01 success; click boxed__cpu_board.n.01 "/knowledgebase/synsets/boxed__cpu_board.n.01/" "Synset details page"; class boxed__cpu_board.n.01 success; click consumer_goods.n.01 "/knowledgebase/synsets/consumer_goods.n.01/" "Synset details page"; class consumer_goods.n.01 success; click commodity.n.01 "/knowledgebase/synsets/commodity.n.01/" "Synset details page"; class commodity.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style boxed__cpu_board.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
commodity.n.01 Matched articles of commerce
consumer_goods.n.01 Matched goods (as food or clothing) intended for direct use or consumption
durables.n.01 Matched consumer goods that are not destroyed by use
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
durables.n.01 Matched consumer goods that are not destroyed by use

Children Synsets

Name State Definition