treasure.n.01
accumulated wealth in the form of money or jewels etc.
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| silver_coin-cuvzim |
|
silver_coin |
silver.n.02 |
0.02, 0.02, 0.00 |
collision, |
0 |
True |
| silver_coin-jurber |
|
silver_coin |
silver.n.02 |
0.03, 0.03, 0.00 |
collision, |
0 |
True |
| gold_coin-yudryg |
|
gold_coin |
gold.n.01 |
0.03, 0.03, 0.00 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
wealth.n.03 --> treasure.n.01;
treasure.n.01 --> valuable.n.01;
valuable.n.01 --> precious_metal.n.01;
precious_metal.n.01 --> gold.n.01;
precious_metal.n.01 --> silver.n.02;
material_resource.n.01 --> wealth.n.03;
assets.n.01 --> material_resource.n.01;
possession.n.02 --> assets.n.01;
relation.n.01 --> possession.n.02;
abstraction.n.06 --> relation.n.01;
entity.n.01 --> abstraction.n.06;
click wealth.n.03 "/knowledgebase/synsets/wealth.n.03.html" "Synset details page";
class wealth.n.03 success;
click treasure.n.01 "/knowledgebase/synsets/treasure.n.01.html" "Synset details page";
class treasure.n.01 success;
click valuable.n.01 "/knowledgebase/synsets/valuable.n.01.html" "Synset details page";
class valuable.n.01 success;
click precious_metal.n.01 "/knowledgebase/synsets/precious_metal.n.01.html" "Synset details page";
class precious_metal.n.01 success;
click gold.n.01 "/knowledgebase/synsets/gold.n.01.html" "Synset details page";
class gold.n.01 success;
click silver.n.02 "/knowledgebase/synsets/silver.n.02.html" "Synset details page";
class silver.n.02 success;
click material_resource.n.01 "/knowledgebase/synsets/material_resource.n.01.html" "Synset details page";
class material_resource.n.01 success;
click assets.n.01 "/knowledgebase/synsets/assets.n.01.html" "Synset details page";
class assets.n.01 success;
click possession.n.02 "/knowledgebase/synsets/possession.n.02.html" "Synset details page";
class possession.n.02 success;
click relation.n.01 "/knowledgebase/synsets/relation.n.01.html" "Synset details page";
class relation.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style treasure.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| assets.n.01 |
Matched |
anything of material value or usefulness that is owned by a person or company |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| material_resource.n.01 |
Matched |
assets in the form of material possessions |
| possession.n.02 |
Matched |
anything owned or possessed |
| relation.n.01 |
Matched |
an abstraction belonging to or characteristic of two entities or parts together |
| wealth.n.03 |
Matched |
an abundance of material possessions and resources |
Parent Synsets
| Name |
State |
Definition |
| wealth.n.03 |
Matched |
an abundance of material possessions and resources |
Children Synsets