stick.n.01
an implement consisting of a length of wood
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| drumstick-jauzlc |
|
drumstick |
drumstick.n.02 |
0.38, 0.01, 0.01 |
collision, |
0 |
True |
| flagpole-kbijbm |
|
flagpole |
flagpole.n.02 |
1.74, 0.39, 0.04 |
collision, |
0 |
True |
| drumstick-lkvzmj |
|
drumstick |
drumstick.n.02 |
0.41, 0.01, 0.01 |
collision, |
0 |
True |
| baseball_bat-spcxrt |
|
baseball_bat |
baseball_bat.n.01 |
0.75, 0.05, 0.05 |
collision, |
0 |
True |
| baseball_bat-yalgei |
|
baseball_bat |
baseball_bat.n.01 |
0.81, 0.07, 0.07 |
collision, |
0 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
implement.n.01 --> stick.n.01;
stick.n.01 --> staff.n.02;
stick.n.01 --> club.n.03;
stick.n.01 --> drumstick.n.02;
staff.n.02 --> flagpole.n.02;
club.n.03 --> bat.n.05;
bat.n.05 --> baseball_bat.n.01;
instrumentality.n.03 --> implement.n.01;
artifact.n.01 --> instrumentality.n.03;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click implement.n.01 "/knowledgebase/synsets/implement.n.01.html" "Synset details page";
class implement.n.01 success;
click stick.n.01 "/knowledgebase/synsets/stick.n.01.html" "Synset details page";
class stick.n.01 success;
click staff.n.02 "/knowledgebase/synsets/staff.n.02.html" "Synset details page";
class staff.n.02 success;
click club.n.03 "/knowledgebase/synsets/club.n.03.html" "Synset details page";
class club.n.03 success;
click drumstick.n.02 "/knowledgebase/synsets/drumstick.n.02.html" "Synset details page";
class drumstick.n.02 success;
click bat.n.05 "/knowledgebase/synsets/bat.n.05.html" "Synset details page";
class bat.n.05 success;
click baseball_bat.n.01 "/knowledgebase/synsets/baseball_bat.n.01.html" "Synset details page";
class baseball_bat.n.01 success;
click flagpole.n.02 "/knowledgebase/synsets/flagpole.n.02.html" "Synset details page";
class flagpole.n.02 success;
click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03.html" "Synset details page";
class instrumentality.n.03 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style stick.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
| instrumentality.n.03 |
Matched |
an artifact (or system of artifacts) that is instrumental in accomplishing some end |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| implement.n.01 |
Matched |
instrumentation (a piece of equipment or tool) used to effect an end |
Children Synsets
| Name |
State |
Definition |
| club.n.03 |
Matched |
stout stick that is larger at one end |
| drumstick.n.02 |
Matched |
a stick used for playing a drum |
| staff.n.02 |
Matched |
a strong rod or stick with a specialized utilitarian purpose |