set.n.01
a group of things of the same kind that belong together and are so used
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| chess_set-nzgefv |
|
chess_set |
chess_set.n.01 |
0.28, 0.28, 0.06 |
collision, |
1 |
True |
| chess_set-zncboj |
|
chess_set |
chess_set.n.01 |
0.67, 0.75, 0.03 |
collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
collection.n.01 --> set.n.01;
set.n.01 --> chess_set.n.01;
group.n.01 --> collection.n.01;
abstraction.n.06 --> group.n.01;
entity.n.01 --> abstraction.n.06;
click collection.n.01 "/knowledgebase/synsets/collection.n.01.html" "Synset details page";
class collection.n.01 success;
click set.n.01 "/knowledgebase/synsets/set.n.01.html" "Synset details page";
class set.n.01 success;
click chess_set.n.01 "/knowledgebase/synsets/chess_set.n.01.html" "Synset details page";
class chess_set.n.01 success;
click group.n.01 "/knowledgebase/synsets/group.n.01.html" "Synset details page";
class group.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style set.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| collection.n.01 |
Matched |
several things grouped together or considered as a whole |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| group.n.01 |
Matched |
any number of entities (members) considered as a unit |
Parent Synsets
| Name |
State |
Definition |
| collection.n.01 |
Matched |
several things grouped together or considered as a whole |
Children Synsets
| Name |
State |
Definition |
| chess_set.n.01 |
Matched |
checkerboard and a set of 32 pieces used to play chess |