recess.n.04
an enclosure that is set back or indented
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| cubicle-deceti |
|
cubicle |
carrel.n.02 |
1.45, 1.44, 1.21 |
collision, |
2 |
True |
| wood_fireplace-gpnsij |
|
wood_fireplace |
wood_fireplace.n.01 |
0.74, 1.75, 1.31 |
fillable, collision, |
2 |
False |
| gas_fireplace-gwqitr |
|
gas_fireplace |
gas_fireplace.n.01 |
0.48, 2.26, 0.84 |
collision, |
1 |
False |
| cubicle-hzalfx |
|
cubicle |
carrel.n.02 |
1.45, 1.44, 1.21 |
collision, |
2 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
enclosure.n.01 --> recess.n.04;
recess.n.04 --> alcove.n.01;
recess.n.04 --> fireplace.n.01;
alcove.n.01 --> carrel.n.02;
fireplace.n.01 --> gas_fireplace.n.01;
fireplace.n.01 --> wood_fireplace.n.01;
area.n.05 --> enclosure.n.01;
structure.n.01 --> area.n.05;
artifact.n.01 --> structure.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click enclosure.n.01 "/knowledgebase/synsets/enclosure.n.01.html" "Synset details page";
class enclosure.n.01 success;
click recess.n.04 "/knowledgebase/synsets/recess.n.04.html" "Synset details page";
class recess.n.04 success;
click alcove.n.01 "/knowledgebase/synsets/alcove.n.01.html" "Synset details page";
class alcove.n.01 success;
click fireplace.n.01 "/knowledgebase/synsets/fireplace.n.01.html" "Synset details page";
class fireplace.n.01 warning;
click gas_fireplace.n.01 "/knowledgebase/synsets/gas_fireplace.n.01.html" "Synset details page";
class gas_fireplace.n.01 warning;
click wood_fireplace.n.01 "/knowledgebase/synsets/wood_fireplace.n.01.html" "Synset details page";
class wood_fireplace.n.01 warning;
click carrel.n.02 "/knowledgebase/synsets/carrel.n.02.html" "Synset details page";
class carrel.n.02 success;
click area.n.05 "/knowledgebase/synsets/area.n.05.html" "Synset details page";
class area.n.05 success;
click structure.n.01 "/knowledgebase/synsets/structure.n.01.html" "Synset details page";
class structure.n.01 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01.html" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02.html" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01.html" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01.html" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style recess.n.04 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| area.n.05 |
Matched |
a part of a structure having some specific characteristic or function |
| artifact.n.01 |
Matched |
a man-made object taken as a whole |
| enclosure.n.01 |
Matched |
a structure consisting of an area that has been enclosed for some purpose |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
| physical_entity.n.01 |
Matched |
an entity that has physical existence |
| structure.n.01 |
Matched |
a thing constructed; a complex entity constructed of many parts |
| whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
| Name |
State |
Definition |
| enclosure.n.01 |
Matched |
a structure consisting of an area that has been enclosed for some purpose |
Children Synsets
| Name |
State |
Definition |
| alcove.n.01 |
Matched |
a small recess opening off a larger room |
| fireplace.n.01 |
Planned |
an open recess in a wall at the base of a chimney where a fire can be built |