position.n.07
the spatial property of a place where or way in which something is situated
Directly Mapped Categories
Directly Mapped Objects
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
| Object |
Image |
Category or Particle System |
Synset |
Bounding Box Size |
Meta Links |
Used Rooms |
Ready? |
| stadium_stand-mtoaja |
|
stadium_stand |
stand.n.10 |
8.18, 6.40, 3.54 |
collision, |
1 |
True |
| stadium_stand-psxwbh |
|
stadium_stand |
stand.n.10 |
8.42, 8.62, 3.13 |
collision, |
1 |
True |
Properties
| Property Name |
| disinfectable |
| dustyable |
| grassyable |
| moldyable |
| nonSubstance |
| rigidBody |
| rustable |
| scratchable |
| stainable |
| stickyable |
| tarnishable |
| wetable |
| wrinkleable |
Uses
| Usage Type |
Status |
| Used as Substance |
NO
|
| Used as Non-Substance |
NO
|
| Used as Fillable |
NO
|
Tasks
| Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
| Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
relation.n.01 --> position.n.07;
position.n.07 --> room.n.02;
room.n.02 --> seating.n.01;
seating.n.01 --> tiered_seat.n.01;
tiered_seat.n.01 --> stand.n.10;
abstraction.n.06 --> relation.n.01;
entity.n.01 --> abstraction.n.06;
click relation.n.01 "/knowledgebase/synsets/relation.n.01.html" "Synset details page";
class relation.n.01 success;
click position.n.07 "/knowledgebase/synsets/position.n.07.html" "Synset details page";
class position.n.07 success;
click room.n.02 "/knowledgebase/synsets/room.n.02.html" "Synset details page";
class room.n.02 success;
click seating.n.01 "/knowledgebase/synsets/seating.n.01.html" "Synset details page";
class seating.n.01 success;
click tiered_seat.n.01 "/knowledgebase/synsets/tiered_seat.n.01.html" "Synset details page";
class tiered_seat.n.01 success;
click stand.n.10 "/knowledgebase/synsets/stand.n.10.html" "Synset details page";
class stand.n.10 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06.html" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01.html" "Synset details page";
class entity.n.01 success;
style position.n.07 stroke:#333,stroke-width:2px;
Ancestor Synsets
| Name |
State |
Definition |
| abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
| entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
| relation.n.01 |
Matched |
an abstraction belonging to or characteristic of two entities or parts together |
Parent Synsets
| Name |
State |
Definition |
| relation.n.01 |
Matched |
an abstraction belonging to or characteristic of two entities or parts together |
Children Synsets
| Name |
State |
Definition |
| room.n.02 |
Matched |
space for movement |